Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Assembly AnarchyView game page

Submitted by LyJam — 10 hours, 11 minutes before the deadline
Add to collection

Play game

Assembly Anarchy's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#263.5003.500
Overall#273.2773.277
Audio#273.2143.214
Execution#323.2143.214
Game Design#323.1793.179

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

This is a game I would play a lot of, even with just a little polish. I think the game really came together for around level 7 (I think?) which was the first time I had to toggle the input off and on to not go bankrupt.

Obviously the draw tool interacting with machines and things like that have been mentioned already and it’s a jam, so there’s always gonna be things you just run out of time for.

I could see a version of this with much bigger, long running levels where you have to change how you’re using material inputs as you unlock new machines being very fun.

Submitted

Love the soundtrack and the gameplay. A bit easy but fun nonetheless. When I had too many objects on the screen sometimes it would cause them to disregard the walls made by the pencil.

Submitted

Love the soundtrack and the gameplay. A bit easy but fun nonetheless. When I had too many objects on the screen sometimes it would cause them to disregard the walls made by the pencil.

Submitted(+1)

Love the soundtrack and the gameplay. A bit easy but fun nonetheless. When I had too many objects on the screen sometimes it would cause them to disregard the walls made by the pencil.

Submitted(+1)

For some reason the audio didn’t load the first time. Music is nice. The gameplay was too “2+2” hard.

Submitted(+1)

For some reason the audio didn’t load the first time. Music is nice. The gameplay was too “2+2” hard.

Submitted

i was annoyed with the pen tool moving the factories by mistake. Other than that it works, and the produced items sound is satisfying.

Developer

Yes indeed, would be a small change but a big improvement. I ran out of time to do some of the QOL things to be honnest. Thanks for the play and the feedback :)

Submitted

It has no sound for me for some reason

Submitted(+1)

Pretty satisfying, even if it’s not all that challenging.

One minor gripe I had was that the pencil would automatically become the “hand tool” near objects, which made it kinda annoying to draw super close to things, sometimes I’d even start the level by accident.

Developer

I was planning to add a lot more machines to add complexity and challange (like 2-1 crafters, fans to blow the items around etc.) but ran out of time. Same story for some of the QOL things like the hand tool.
Thanks for the play and the feedback :)

(+1)

So fun! The music is nice

Developer

Thanks :)

(+1)

Nice! Same critique we have for our game - left click to delete would be nice

Developer(+1)

Yup, was planning to add that but ran out of time.
Thanks for the play and the feedback :)

Submitted(+1)

Really loved the concept, audio, and sprite work. I wish the levels were more challenging - requiring more than connecting in/out ports on machines and drawing funnels. I liked the one that you had to "prime" the machine a little by turning it off and on to not go bankrupt!

Developer

I was planning to add a lot more machines to add complexity and challange, but ran out of time.
Thanks for the play and the feedback :)

Submitted(+1)

I love the audio design, wish there were more challenging levels to make better use of the mechanics. Great concept overall

Developer

I was planning to add a lot more machines to add complexity and challange, but ran out of time.
Thanks for the play and the feedback :)

Submitted(+1)

My only complaint that the pencil being free makes all the levels trivial.

Developer

Yup I was debating about that but decided against it in the end because I didn't want to force the player into having to draw everything very precisely to save money. I thought that would get frustrating. 

Thanks for the play and the feedback :)