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A jam submission

Grand Harpy LoxiaView game page

bird-flavoured rollslop
Submitted by QuartiQus (@QuartiQusTF2), Svacob, YogscastLewis, Karl Rygaard, Little Livboj — 8 minutes, 26 seconds before the deadline
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Grand Harpy Loxia's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.2784.278
Use of palette#24.5564.556
Visuals#24.3334.333
Gameplay#33.9443.944

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit)

My vote for best looking in this jam, really like the character design and environment. Smart to have the background be basically two colors so that the player and boss can have very different color schemes in such a  limited palette. A bit clunky but fun and couple of tries later the boss is defeated. Really nice!! (also great eye-catching thumbnail)

Submitted (1 edit)

Yeah this is actually amazing for a gamejam. Great use of colours to contrast the player, boss, and arena. Feels nice to control, boss looks awesome. 

Always love when games have the way of health recovery be based around attacking your opponent, which is used very smartly here.

It was a very smart use of time to spend the jam working on a single boss fight, quality over quantity.

Great game.

Edit: Beat it on hard mode, extremely fun time.

Submitted(+1)

THIS WAS AMAZING OMG, DEMON SEALLLLLLLLLLLLLLLLLLLLLLED

Submitted

DEMON SEALED YEAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHH !!!!!!!!!!!!!!!!!!!!!!!!!! i hated that

Submitted

Absolutely gorgeous. I love 3D games with limited palettes and this is a perfect example. The art is clean, uses the palette very well, and looks great. As for gameplay, it's very fun. The harpy's attacks could be slightly more telegraphed but that's very minor. It's easy to understand and get straight into fighting. I also love the player's health bar being a visible part of the character design rather than a UI element. Overall, really fantastic.

Submitted

I am stunned with the visuals. I didn't expect anyone to make a 3D game with such a limited palette. The models of the player and the boss, as well as the entire world are so cool!

Submitted

The controls are a bit awkward at times, and the boss's attacks occasionally feel unfair (you're no longer under his shadow or within his strike range, but the damage still registers). The visuals are fantastic—I really loved them. The ending was disappointing, though—it's not really there. It's abrupt and that's it—no "The End" message, nothing.

Overall, a tremendous amount of work was done in just a week. The game is a 4/5.