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Ball Guide's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of prerequisite | #44 | 2.981 | 4.000 |
| Overall | #56 | 2.286 | 3.067 |
| Concept | #56 | 2.236 | 3.000 |
| Use of theme | #58 | 2.534 | 3.400 |
| Enjoyment | #59 | 1.938 | 2.600 |
| Controls | #60 | 1.938 | 2.600 |
| Presentation | #63 | 2.087 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
If the levels was a bit more challenging and long it would be so much fun. Now i can complete a level in like less than 10 seconds. Tho Overall good game.
Yea thanks guys for the fair comments! I indeed struggled with coding physics, and i was close to renaming my game to "Ball physics from Hell" :-) Everyone else seemed to make such nice games, i'm impressed!
simple concept, but level design is fun ! this would be great as a mobile game :]
The concept of the game is very cool! It is interesting to combine the theme and prerequisite: indirectly controlling the object through the platforms. Very fun game, but the ball physics can be a bit finicky. The ball can phase through the platforms while you're moving them.
(If I seem rude I'm not trying to be, I'm just providing feedback to be used in future games) The game uses the platforms and indirect control in a pretty creative way and its a cool concept, but the execution is a little bit poor. There are 3 different art styles clashing, the platforms go through walls, and resetting is difficult because it automatically starts.
To fix these issues I would recommending 1. sticking to one specific art style, personally I think the simplicity of the ball walls and water is good and maybe you could add a little bit of highlights. 2. you could probably fix the wall clipping glitch (I know how because I used turbowarp/scratch for my game too) by adding a collision check, to do this you want to make a custom block and check the "Run without screen refresh" then make new variables named old X, and old Y, next up you want to sect old x and old y to the current X and Y, then put in whatever movement system you currently have, then in the end an if touching level (whatever the green is) then go to old x, old y. This makes it so before it moves it saves its location and then moves, after it moves if it touches the map it goes back, and we have the run without screen refresh to make it instant, all that's left is to put the collision check in a forever loop and your done! Finally 3. just fix the resetting so it doesn't automatically start.
After you do all of that it should be good!
I like the concept but on level 2, the ball constantly phases through the floor (normal for physics games). In unity you can fix this by making the ball use continuous dynamic collisions. If in another engine or writing your own, look up Continuous Collision Detection (CCD).