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Stargazer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #3 | 4.173 | 4.173 |
| Visuals | #4 | 4.280 | 4.280 |
| Gameplay | #5 | 3.880 | 3.880 |
| Use of palette | #6 | 4.360 | 4.360 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members.
Me, me, me and uh... (oh yeah) - Me!
Pre-made assets.
Some SFX from other games of mine
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Comments
Pretty, fun to play, world feels quite big, music's nice. It's very solid.
I really liked it! It reminds me aesthetically to Nights into Dreams, and the flying mechanic is super fun
For a game made within a week, I think it's great, especially by a single person, and I hope you'll get the opportunity to make it into a full game
The gameplay here is fantastic, the art, sound, and extra touches like screen shake and obstacle indicators really take it to the next level. I think some of the tileset could be clearer in terms of what is a wall and what is background, but that is partially just due to the palette limitation. I would also like to see a more strict failure or setback condition, but that can be hard to do with local coop. The gameplay would also work well as a rhythm game or endless running.
Really polished and fun entry!
perfect game to turn your brain off to while talking to friends.
Wow, really nice! The music reminded me of donkey kong. Super great game!
FINALLY, a Nights into dream-like game for me
I really liked the idea, it's simple but addictive, and the character designs and sound design are also very good)
Everything about this game is soo good, Impressive !
Absolutely phenomenal. 5/5 in every category for me. The audio design is amazing, the art is gorgeous, and everything about this is so so satisfying. Insanely impressive :)
Character designs are really good; I love the Sega Knights inspiration+ the two-player mode Doesn't give Too much control to a player.
I really love the sound design in the game, very immersive.
I enjoyed this more than I expected. The glass-breaking mechanics were fun, and I kept looking forward to breaking more. The controls felt a bit unusual at first, but I gradually got used to them. However, they were still challenging in some parts.