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A jam submission

Color Coded TanksView game page

Submitted by wormogames — 19 hours, 34 minutes before the deadline
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Color Coded Tanks's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#191.8331.833
Theme#191.9171.917
Fun#201.3331.333
Gameplay#201.3331.333
Overall#201.6041.604

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord Username(s)
wormogames

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Comments

Submitted

Nice game

Developer(+1)

Thank you!

Submitted

i see the bullets bouncing off the tank and i think i eventually break the armor, but i think we need some more feedback maybe so we can be sure what's going on! :) 

Developer

I might add on to this game after the game or make a new game using these physics. I will be sure to add more feedback. Thank you for your feedback!

Submitted

I can't actually seem to figure out how to play unfortunately.. I'm not sure if it's a bug or not, but the bullets don't appear to be hitting the tanks. I had it happen maybe twice and I even destroyed 1 tank somehow. I couldn't figure out why though.

If you're having an issue with the physics system and the bullet going to fast, I would suggest using the Mario  physics check method. Essentially, before you move, you calculate your next frame position, then check between the positions two positions to see if something will be hit. In unity, this can be done with the SphereCast or BoxCast

Developer

The game uses realistic armour penetration physics. The game only gives feedback for ricochets and bullets that hit the ammo. Thank you for your feedback!