i like how the hose isn't constant but comes out in bursts, makes me more conscious of aiming :]
very cute sound effects, nice work !
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Fire Hose's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1 | 3.692 | 3.692 |
| Fun | #1 | 4.308 | 4.308 |
| Overall | #5 | 3.169 | 3.169 |
| Theme | #7 | 3.385 | 3.385 |
| Audio | #16 | 2.231 | 2.231 |
| Visuals | #20 | 2.231 | 2.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This is one of the best jam games The game is very fun and energetic but you can win just by picking up fire faster
The game is very fun, I made a build because of the speed of fire and the increase in size, and it's just an imbalance, but it's a lot of fun)
The game is pretty nice, difficult at the beginning but down the line it becomes fun and addictive.
The game is extremely difficult early on and begins even while you are still reading the instructions but boy is it super engaging. Although it feels like if you don’t stop the fire right away, it spreads too fast to control, that appears to be intentional as there are three upgrades to choose from. Once you’ve earned some tools to fight back the fire the fun starts and doesn't stop.
The fire animation is fantastic. Personally, I found the controls tough to get used to. You have to move the character and aim at the same time, and I’ll admit – I just suck at multitasking under pressure! I kept thinking it might be easier if you just had a crosshair to aim and spray without worrying about movement. But honestly, I think the current setup is pretty clever and a lot of shooting games have those controls. The character has good range, and the wide spray options make it feel powerful when you use it right. So even though I struggled, I can see that it’s designed thoughtfully and works well once you get the hang of it.
One cool idea I had while playing was the ability to cut down trees to create firebreaks – or maybe have rivers and lakes that slow or block the spread. Right now it feels like mostly grassland, but adding more terrain interaction could really deepen the strategy.
Thank you taking the time to write such detailed feedback! You are totally right about it being unfair that the fire continues to spread whilst you read the instructions. I do plan to delay the fire for a couple of seconds, give you a chance to read! It does spread too fast I think. I need to work on the part that spreads the fire, I have an idea to slow the spread as you fight it to give you more of a chance if you hold your ground. More applicable on the later levels when the amount of fire allowed before a game over is higher.
The animation is a shader that is manipulating the vertexes of the sprite. With this project I wanted to test out some recent learning I have done with shader code so most of the effects are using shaders. I do intend to introduce controller support as making it a twin stick will probably feel better! A crosshair is a good idea though, gives clarity.
Changing the environment is definitely a good idea, I have considered it in my design but never quite got around to it in this prototype. I also wanted to play around with the fire more, have different types that spread in different ways. Could work with the terrain, for example a fire that launches fire and extra space and could do so over a river!
Thank you again for the detailed comment!
I love this game concept! After I finished playing this game, I wanted more of these levels.
Damn this has to be my favourite so far for this jam. What a unique way to implement a "vampire survivors" like gameplay into something so simple and fun!
Pretty neat !
You really did well with the artifacts, as i felt i could do different builds, the synergies are here !
Congrats
Great prototype! It is such a good start for a game, imo. I loved how our water is modular (we can have different builds, and it already works lol), and levels are also modular (I guess). It becomes impossible after some levels, but those kinda things can be fixed with some algorithm I believe.
Good potential +rep
Thank you for the lovely feedback! It should be possible to get to the end but I appreciate that when the fire starts spreading it becomes very hard to get on top of it again and that I probably did a poor job balancing it in the time frame. I was thinking of making that a bit easier by gradually making the spread of fire weaker over time so if you spend a while tackling it, you should be rewarded by being able to push it back rather than being overwhelmed.
Thanks for giving it a go!






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