I love puzzles, and I also loved the visuals and sounds
Play game
Mintbit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #8 | 3.632 | 3.632 |
| Overall | #8 | 3.895 | 3.895 |
| Visuals | #11 | 3.895 | 3.895 |
| Use of palette | #16 | 4.158 | 4.158 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members.
only me
Pre-made assets.
I made everything myself
Comments
I really like this! The game is very addicting to play, and for a gamejam, it's fantastic.
The only thing I have an issue with is it seems like the platforming can be very strict, at least on keyboard. It would be nice to have some leeway with either coyote time or just slightly larger collision for the platforms.
Otherwise though, fantastic, especially for a solo project
Cute little puzzle game, I think it would've been nice to respawn on the last platform when you fell off instead of starting the whole level again, or just have less jumps in general, since restarting the level after making 10 successful jumps and then missing one doesn't feel that nice.
I would've enjoyed more puzzles or more different mechanics too but I did enjoy the ones here already :>
Oh btw just a heads up. It looks like this is a godot 4 web export with multi-threading enabled, itch forces these to open in a new window on Firefox because of technical reasons. But you can disable multi-threading support in the web export in newer versions of godot 4 at least (under the web export go to Options -> uncheck "Thread Support") it should also be off be default as well.
I like the little visual flourish of the pillars shaking when you land on them , very good.
Phenomenal, the animations, the effects, the sound effects. I even really enjoyed the parkour and puzzles. Got to the end and jumped down a hole before i could enjoy the king mint blob thing lol.





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