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Tensentsu 199x: Police story's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #11 | 4.292 | 4.292 |
| Overall | #21 | 3.531 | 3.531 |
| Audio | #30 | 3.333 | 3.333 |
| NES Feel | #33 | 3.417 | 3.417 |
| Gameplay | #35 | 3.083 | 3.083 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Wonderful little beat-em-up, I love the clear anime and River City/Kunio-kun inspiration! It's easy to get overwhelmed, but that's to be expected in a beat-em-up, hahah. Hoping to see more of this, and maybe a little couch-coop action? I gotta get my bro in to play through this one with me!
Love it!
Congratulations on the win! Thanks for the feedback. Yes, I do want to make a full working version of the game :)
Remind me of River Ransom,sweet!!!
Yeah, that’s the one I used as a reference!
Wow, it was really good
I like beat'em ups I love that you have a backpunch in game for the beatemup purists
I managed to beat the game in the end, and enjoyed it a lot. Your life bar can melt very fast so the game is not easy yet it won't if you always manage to punch all the enemies which are close which is doable as you don't insist on punching a single enemy while another one is approaching so the game is also fair and then it's very fun. The presentation is very cool too and the game nails its inspirations very well. Great work!
Thank you for the feedback. And thank you for beating it despite the difficulty. I just didn’t realize how hard it is to make a beat 'em up, so the balance suffers a bit.
I have never been a fan of fighting games. They tend to beat me up, rather than the other way around and with games such as this, I have trouble getting anywhere past the first couple of generic bozos. That said, I still think you did an excellent job with this game. The intro was hilarious and your interpretation of the theme was far less literal than other entries (Mine included).
Oh, thanks for the feedback. Very few people can play my game and not lose. But your game fully fits the theme of the jam! It's like a true NES experience, but with your own unique style! I gave it the highest rating.
I love the artwork in this game -- all the crates and trucks and boarded windows got that '80s "mean streets" beat-em-up style just right. All the little details you added in the scene make it so fun to play in this world -- that Kickboxing Club poster in particular and the way you got the perspective right is so impressive! Great opening scene (nice details there, too).
Gameplay-wise, on my first several plays, I felt like I couldn't do much more than mash the punch key and try to avoid being attacked from right and left, and it felt like I'd inevitably take a single punch in between button-pushes and suffer an apparent one-hit death. For several plays it didn't feel like I was getting better. But I kept in mind that the game developer can usually beat their game easily, so I kept looking for strategies. [Spoilers ahead] I realized that duck-punching keeps the enemies at a distance and make it much less likely to take a punch from an enemy (even if it deals less damage); I realized that using jumping well allows you to corral the enemies on one side of you so you can't be punched from behind, and it also crosses-up the enemies so they punch each other (loved that); and I came to understand (correct me if I'm wrong) that even though your health meter only appears once you've been hit, the damage you've sustained from prior punches doesn't heal when your health meter disappears -- so those "one-hit deaths" weren't one-hit, they were just the final blow. And I used those strategies to beat the game.
So while there are strategies here to master, in further development, you might work on building out the combat mechanics so that the player feels like they can become more skillful at fighting, and can use different attacks on different types of enemies. Jump-kicks, leg-sweeps, dodges, weapon pick-ups, etc. -- the stuff I imagine from Double Dragon, Bad Dudes, Ninja Turtles, etc. , could be good additions. Just my two cents!
I really liked this game and would love to see more -- awesome work!
Thank you for the feedback! Yes, you're absolutely right — I changed the balance at the last minute because I realized the game could be completed too quickly if the enemies dealt little damage and attacked slowly. I think that was a mistake, as it made the gameplay less enjoyable.
"So while there are strategies here to master, in further development, you might work on building out the combat mechanics so that the player feels like they can become more skillful at fighting, and can use different attacks on different types of enemies. Jump-kicks, leg-sweeps, dodges, weapon pick-ups, etc. -- the stuff I imagine from Double Dragon, Bad Dudes, Ninja Turtles, etc. , could be good additions. Just my two cents!"
Actually, much of that was already implemented, but it wasn't working correctly, so I decided not to include it in the jam version. Feel free to add the game to your collection or follow it — I'd love to keep developing it. I think a month should be enough to release a fixed and expanded version.
Nailed the old timey street fighting feel. I had a Ninja Turtles NES game that felt just like this
Appreciate the feedback!
This type of enemy is vulnerable to combo attacks — you can just spam 'A' in place. Other attacks are designed for different enemies. Thanks for the feedback!
Fix the issue with suddent death, also, I might not played long enough but why jump?
thanks for playing
Pretty fun, I enjoyed the music and art style, they go well together. So many details to look at!! Great job.
thanks
This was really fun it reminded me off street fighter. My only thing was you died really quickly and the enemies seemed really tanky, but also that was half the fun honestly.
thanks for playing