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Princess Climber's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #71 | 1.311 | 2.333 |
| Gameplay | #74 | 1.311 | 2.333 |
| Overall | #74 | 1.264 | 2.250 |
| Graphics | #75 | 1.405 | 2.500 |
| NES Feel | #75 | 1.030 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I missed SFX and level progression but its a solid base, keep working!
Thank you, we didn't know how to do, or find sfx that fit the game. The game will have those in the future.
I downloaded FamiStudio and just tried to find the sound I needed clicking on the notes of a piano roll, check it out
Good work! The game wasn't too difficult overall. I felt like the levels didn't differentiate much, so I didn't have much sense of progression. I almost gave up before the end because I assumed the game was endless. Best of luck if you end up continuing the project!
Yeah I wasn't able to add like interchangable speed to the rocks, or more randomness because of last minute crunch. But I'll be sure to fix this in the future. Thank you for the encouragement, It will be completed!
I did enjoy the game.
I think the different pieces of art don't feel super consistent but I like the hair, I love the knight's animation and the game was fun to play.
Thank you. It was a first for KoN@ter with working on sprites, and ones that closely resemble the NES. Your game looks amazing, I feel it resembles the Amiga more than the NES, maybe because of the more empty space some backgrounds have, but you have more experience and it shows. The gameplay is really adictive, really reminds me of Wario ware! Really hope the quarantine on your game gets removed, best of luck!
Thanks, I'm happy you enjoyed our game, and even if it was not the intention here I'll never not be happy with an Amiga reference when talking about a game I worked on ;) .