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A jam submission

Princess ClimberView game page

A game where a little knight climbs up a princess's hair.
Submitted by Kringleberg — 38 minutes, 25 seconds before the deadline
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Princess Climber's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#711.3112.333
Gameplay#741.3112.333
Overall#741.2642.250
Graphics#751.4052.500
NES Feel#751.0301.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I missed SFX and level progression but its a solid base, keep working!

Developer

Thank you, we didn't know how to do, or find sfx that fit the game. The game will have those in the future.

Submitted

I downloaded FamiStudio and just tried to find the sound I needed clicking on the notes of a piano roll, check it out

(+1)

Good work! The game wasn't too difficult overall. I felt like the levels didn't differentiate much, so I didn't have much sense of progression. I almost gave up before the end because I assumed the game was endless. Best of luck if you end up continuing the project!

Developer(+1)

Yeah I wasn't able to  add like interchangable speed to the rocks, or more randomness because of last minute crunch. But I'll be sure to fix this in the future. Thank you for the encouragement, It will be completed!

Submitted(+1)

I did enjoy the game.

I think the different pieces of art don't feel super consistent but I like the hair, I love the knight's animation and the game was fun to play.

Developer(+1)

Thank you. It was a first for KoN@ter with working on sprites, and ones that closely resemble the NES. Your game looks amazing, I feel it resembles the Amiga more than the NES, maybe because of the more empty space some backgrounds have, but you have more experience and it shows. The gameplay is really adictive, really reminds me of Wario ware! Really hope the quarantine on your game gets removed, best of luck!

Submitted

Thanks, I'm happy you enjoyed our game, and even if it was not the intention here I'll never not be happy with an Amiga reference when talking about a game I worked on ;) .