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mov_block's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Game Design | #71 | 2.404 | 2.688 |
| Visuals | #85 | 1.957 | 2.188 |
| Overall | #92 | 1.775 | 1.984 |
| Execution | #93 | 1.789 | 2.000 |
| Audio | #96 | 0.950 | 1.062 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool idea chaining together all of the block interactions :)
Mainly just a few polish issues to sort out like the inspector being present, fullscreen acting strange, and the level restart issue.
It would be fun to see where this would go with some more complex levels (e.g. ones that require you to use the placed blocks to push other placed blocks rather than just pushing/pulling the player), as I think it has a lot of potential :)
restart didn't work but refresh page was ok, I couldn't figure out level 2 ;)
Gameplay concept is neat, and I enjoyed that I played! Like others, I ran into the issue where I could not restart, but I was able to reload the tabs. The pieces also move fast which made it a little hard to keep up.
Look promising! I played until I hit a road block at level 3, where I didn’t see any way of resetting the level on failure other than reloading the browser tab, which made iteration very unpleasant. Maybe there is a button I could have pressed to reset it and didn’t notice. Still, I see what the game is going for, and what it is going for is good :D
Thanks, it turns out there was a bug where it doesn't let you press the red button to restart when I submitted.
Same. Loved the puzzle. I think the concept is very interesting. Keep up the good work.
Very cool idea, just playing these five levels got me thinking about all the other puzzles you could make in this system. As a previous comment says, it definitely gives off Zach-like energy. The game doesn’t display the best when in fullscreen, and the World Inspector is still in the game, but the drag-and-drop controls were very satisfying to use.
This is a solid Zachtronics-like puzzle foundation! Blocks being able to move each other into position is interesting, I'd have liked to see it used in one of the levels.