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Atominoes's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Game Design | #7 | 4.000 | 4.000 |
| Execution | #11 | 3.880 | 3.880 |
| Overall | #17 | 3.600 | 3.600 |
| Audio | #26 | 3.240 | 3.240 |
| Visuals | #35 | 3.280 | 3.280 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really really enjoyed this.
For polish it might be nice to have the atoms' momentum combine if two moving atoms collide, rather than picking one of the momentums at random, and maybe some sort of UI scaling so that the text is more readable on bigger screens.
Gameplay wise it could be cool to add some sort of budget for each experiment, that way you can try optimise to find the best solution.
Couldn't figure out level 10 due to the amount of stuff going on making it hard to concentrate on which of the atoms are needed for completing the final two goals, but I really liked the concept of a level where you are restricted to placing just the white atoms.
Overall I really loved this game, and wish that there were more levels to play :)
Excellent music and sound, fun quirky writing, satisfying to figure out a level and then try to optimize it to use less atoms. Would love if saving atoms contributed to some kind of meta-layer, like if you could bank them somehow.
This is great fun, but I do wonder what it would be like with limited numbers of pieces to place per level.
Nice one! had a lot of fun colliding the atoms The main soundtrack is a banger!
Very neat, I loved the idea of “oh, we don’t mass produce these blue guys yet, you’ll have to provide your own!” :D Also very well written tutorial dialogue. It’s engaging and brief at the same time. And the menu even bounces a bit! Really cool.
I gave up at level 7, but that’s because I’m not much of a puzzle player in general. Not your fault, so I won’t deduce any rating from that :)
This was great! I found the instructions/narative to be excellent, and the puzzles a healthy level of challenging.
One note: this is difficult with colorblindness - the atoms and goals are hard to tell apart.
That's a good one. Nice to see animated UI. Music is fun too. Puzzles are not too hard, not too easy. That's a fine balance.
Really neat puzzle design. Although I think level 3 and 4 need to be swapped, unless I did level 3 the wrong way but level 4 teaches how to splitting atoms interact and I felt like I needed to know that on level 3. Great job on the puzzles themselves though.
Very clean layout and nice color selection. Fun mechanic with well designed brain teasers, too! I am currently racking my brain on level 10
This game is kind of similar to what we did, but is more on the puzzle side of things. I really enjoyed it!
Nice concept! The difficulty ramped up at a nice pace and the puzzles are well thought out. Some more visual explanations of how the reactions worked would be great.
Thanks! Yeah, having some kind of reference where you could look up the different reactions was something I wanted to add, but didn't have the time