Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

TABESUKIView game page

Submitted by frogzeko, YupGames, TypicalHari (@typicalhari), Aarvan N3xt, dotEff, MonaZiqs — 42 minutes, 42 seconds before the deadline
Add to collection

Play game

TABESUKI's itch.io page

Results

CriteriaRankScore*Raw Score
Ambience#233.3853.550
Innovation#263.0033.150
Theme#292.9563.100
Overall#362.8703.010
Gameplay#412.5272.650
References / Humor#492.4792.600

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I like the concept, though I wish you made more levels getting harder and harder. I feel like sometimes I would "miss" even though the food item seemed to hit them.

Submitted

All of the art goes pretty hard! I like the whole aesthetic! The gameplay is simple, which made the game very easy to pick up and get into. I enjoyed playing!

Submitted(+1)

Cute short game! Love the idea of turning meme into a game concept, simple rules that I can understand immediately. Back ground and the arts are adorable! Little problem I have are the aim can be quite sensitive. Other than that, great job!

Jam Judge(+1)

Cute game with a nice approach to the jam theme.

I liked the stage environment and the little portraits of the talents reactions to the food. The logo and background art is also very good!

The game is simple and straight to the point. However, I didn't expect that you'd have multiples of the same talent on stage (one angel and one devil), which made the game more difficult, as it's possible to mix up which version actually wanted the food.

Aiming became difficult when I played in windowed mode, since the game doesn't display properly when full screened on my ultrawide monitor. I ended up clicking outside the game window multiple times.

Also, I didn't realize until my 5th try that the characters walk off the stage when they've been fed. I thought that their movement was bugged. XD

Other issues I found that you may consider fixing in a post-jam patch:

- When first starting the game, the camera is looking down so there's no way to see the food each talent wants in the first round.

- UI doesn't display correctly in ultrawide monitor aspect ratio.

- V-Sync seems to be off? It's using 100% GPU for no apparent reason.

- Score displayed doesn't reset when starting a new game.

- There seems to be some game state logic not cleaning stuff between games or running when it's not supposed to be running. If I spam left click and spacebar, sometimes the game loads a lot of food to throw and the score goes crazy. XD

- Web build gets stuck loading. (this was already mentioned in the game page)

Submitted(+1)

Seconding some of the other comments, where some more feedback would be nice, and sometimes the hitboxes were a little bit big, like I'd hit a member that I didn't think I was near.


Otherwise, some way to scroll through items - I had multiple instances where I just had to take the L and throw void into the void and increase my angst score cause I didn't have what I needed, or maybe just reduce the penalty when not hitting near a member, otherwise. Would honestly take some playtesting to determine a good solution


But other than that, its a fun idea and skeleton to build off of, also the reactions are amazing - especially Gigi flipping the bird. Thanks to the team for the hard work!

Submitted(+1)

Cute little game! Though I had the Issue that my mouse doesn't dissappear (in the webbuild) and thus aiming was quite difficult with that. The exe works fine though!

Submitted(+1)

It took a while to understand that a specific Fuwawa or Bijou wants the food. Some feedback when the food misses would be good too, as I thought it hit the target but it actually missed.
Overall it's a cute game.

Submitted(+3)

Nice memory game (my memory on  the other hand, not so nice). The mouse sensetivity was too high, but overall a funny uniqe game. Good work!