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A jam submission

Team Jam on Bread: Sprint #1View project page

Submitted by Jaceisonline, Kelly Cox, Vivek Kilari, Gilel (@Gilel5), strawbunny.exe — 14 hours, 11 minutes before the deadline
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Team Jam on Bread: Sprint #1's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#74.1254.125
Well Planned Production#74.5004.500
Aesthetic, Art, Sound#94.0004.000
Use of Themes#94.2504.250
Promising Idea#94.7504.750
Call to Action#133.7503.750
Reasonable Scope#163.5003.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

The discussion of how natural disasters impacting smaller islands and developing communities is incredibly important and I am glad you are discussing it! Your timeline and mechanics are very well fleshed out so I have high hopes you will be able to make a quality game in the time given. One thing in the visual style that I am wary of is the background being pixelated while the characters are not. Make sure that the artists keep the colors in mind so they don't look like they are from two seperate games. Overall I am very psyched to check this out!

I really like this game! I especially love the idea of having hidden information that will be useful to your strategy revealed to you if you talk to other people during the building phase, which makes the dialogue something that you want to seek out for its utility instead of just for fun. I'm definitely interested in trying this out.

Submitted

I appreciate that your game is rooted in specific real-life context and challenges. I like the idea of alternating phases, which seems to offer immediate feedback to choices the player just made. The elevator pitch seems to indicate there are certain correct choices. I'm wondering if there will be pros and cons of the various potential projects. Additionally, the scope seems large with multiple distinct gameplay mechanics, even if they work together to tell a cohesive story. Looking forward to trying this out!

Submitted(+1)

I really like the idea of the dialog interactions you have determining what the particular spot on the map does.  I remember loving sim city and at a certain point I was left thinking "Well what if they don't want me to bulldoze the coal power plant. Somebody works there. They could start a petition..."