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A jam submission

Keybound SoulsView game page

command rts
Submitted by VoidWatcher (@juanmasg55) — 36 days, 3 hours before the deadline
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Keybound Souls's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#2102.1213.000
Effort#2862.1213.000
Music#2921.4142.000
Is the game fun to play?#3101.4142.000
Sound Effects#3270.7071.000
Theme Relevance#3311.4142.000
Creativity#3321.4142.000
Pixel Art#3371.4142.000
Overall Presentation#3630.7071.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Title
Keybound Souls

How many team members worked on this game?

1

For what jam catagory are you or your team competing for?

Overall Winner
Best Pixel Art
Best Audio
Best Innovation
Beginners Best
Best Multiplayer Game with SpacetimeDB

Are you a beginner?

No

Did you use Multiplayer with SpacetimeDB?

No

What game engine did you use?

Unity

Did you use AI to help with development?

Yes

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Comments

Submitted(+1)

Nice idea, but ultimately it's a slog to have to type out basic move commands, unless you're an absolute beast at typing this game isn't going to satisfy. I think the typing could've been used in a better way, like have all the movement just with normal wasd and be able to summon minions by just typing their names. The big gripe was having to type "turn" hit enter then type "left" (or whatever direction you wanted) and then hit enter again. would've been easier to be able to just type "turn left". I will say, it's a refreshing approach and very different to a lot of games I've seen submitted, so for that you get points for a solid typing mechanic. I just think it could be heavily refined to be a more smooth experience. 

that said, i'm pretty average at typing, nothing special, but I could see this being quite addictive for those that are highly adept keyboard wizards. sadly I suck haha.