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This submission is disqualified
A jam submission

Gennex Platformer LiteView game page

Submitted by TrueElix — 40 days, 22 hours before the deadline
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Gennex Platformer Lite's itch.io page

Judge feedback

Judge feedback is anonymous.

  • The game does feel unfinished, movement does not feel fun to play, and it does not really fit the theme.

Game Title
GPlatformer

How many team members worked on this game?

1

For what jam catagory are you or your team competing for?

Overall Winner
Best Pixel Art
Best Audio
Best Innovation
Beginners Best
Best Multiplayer Game with SpacetimeDB

Are you a beginner?

Yes

Did you use Multiplayer with SpacetimeDB?

No

What game engine did you use?

Godot

Did you use AI to help with development?

Yes

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Comments

Submitted

Overall not a bad entry but several issues:

  • The camera was really annoying until I found a setting 'New Camera' to turn it off. It would be nice to have it off by default if it's experimental and unpolished.
  • Character is very hard to control with the sliding. I understand that it's a part of the core gameplay to properly time jumps with respect to sliding but in the current state it feels like you're fighting against controls and not mastering them.
  • There's a lot of situations when you need to drop down and you don't see where you'll land and you land on a trap and lose a lot of progress. In a game where it's all about precise jumping this is extremely punishing without being fair.
  • It has nothing to do with the theme of the jam.

Regardless of the issues above I think with some polish it could be an interesting game.

Developer

1. I hear that for the first time ill work on the camera when i have time  

2.i get it that its hard to control but that was the intention if you experiment around youll get what i mean (i hope)


3.as i said i didnt explain it in the game but combinations of movements etc will allow you to control the character more precise.

theres an option to disable it i think i need to add a disclaimer mabye


4. oh mb

Submitted

Interesting game, I found the movement for small jumps to be a little difficult along with the lag that occurs when you want to move forward. It felt like i had to plan my movement way in advance so that I could properly make jumps and such. But the game has a very unique look, good job.

Developer

movement is designed to be a bit different to control. an example is jumping while not moving and handling in air feels more constant than walking jumping which has more range but less controlable