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Hush of the Deep's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #23 | 3.412 | 3.412 |
| Overall | #81 | 3.235 | 3.235 |
| Graphics | #92 | 3.471 | 3.471 |
| Originality | #97 | 3.412 | 3.412 |
| Theme | #105 | 3.471 | 3.471 |
| Controls | #112 | 3.000 | 3.000 |
| Audio | #113 | 3.000 | 3.000 |
| Fun | #119 | 2.882 | 2.882 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4
Wildcards Used
Immersive
Game Description
Navigate your submarine to the treasure and get out before disturbing the local wild life.
How does your game tie into the theme?
The creatures are hiding in the darkness. The creatures can't see you, they're only attracted to the sounds of your submarine.
Source(s)
N/A
Discord Username(s)
lavishbehemoth
Participation Level (GWJ Only)
1
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Comments
Great game! It was a bit difficult but I had lots of fun!
This was super cool and inspiring, i would love to do something inspired by this for a future game, maybe with a space setting. Great work!
Thank you so much! That means a lot!!
Nice and original.
Couldn't find the last treasure. :(
Yeah the levels are frustratingly difficult rn. Thanks for playing though!
Nice take on the theme. The UI was well done and it did feel immersive.
Thank you!
I really enjoyed the ambience of this. You did the immersive UI really well!
It was missing some more audio music/ambient tracks to really sell it. I was definitely sweating in that 3rd level, I died eventually because I couldn't find the treasure :(.
I'm glad you enjoyed it! And, thanks for the feedback I totally agree. Levels are frustratingly difficult too. Thanks for playing!
I love your game, was such a fun playing it, tokyo drift song and I was drifting with the submarine.
I don't know if it was me, but at the level 3 my engine wasn't doin any noise.
Anyways, your game was cool fun, nice graphics, maybe missing of some ambiant sound and other. But it was great I loved it, GG to you !
Hahaha love that theme song. Thanks for letting me know, I'll take a look.
Glad you enjoyed it! Thanks for playing!
the game is immersive and terrifying XD i think if you added a sound to when the eel bites you it would have been even better, the controls are a lil loose and could use some work, but its a good game overall good job!
Thank you! There is a sound when the eel bites you, but it doesn't play if it kills you. I definitely need to fix that.
Thanks for the feedback, and thanks for playing!
Like others have said, I thought this was a great immersive experience! And I also liked how the controls, despite their looseness, allow you to go fast and make some cool manoeuvers. The giant eel feels fittingly ominous and intimidating as well!
I did have trouble to keep track of where I was in the level, so I couldn't beat the second level sadly, and I also seemed to notice that when trying to go downwards (I think, I'm not sure I was able to keep track of where up and down would be), the camera would start to do a slow 180° spin, probably because it's trying to prevent the local "up" direction of the camera from pointing down? It did make me a bit motion sick.
But aside from that, this was a great experience!
Makes sense. Thanks for the feedback!
I liked how immersive it feels driving around. I think the first time I saw the eels I definitely panicked a bit haha. I didn't manage to complete level 2 but I still had fun.
I wish there was some kind of way to know when the eel attacks you though - getting sent straight back to the menu takes away from the immersion a bit.
Glad you enjoyed it. Glad the Eels got a reaction, I spent like 3 days of the jam just making them look semi-real. They even have a procedural swimming/wiggle animation haha.
I enjoyed the design of the ship, and the atmosphere of exploration. The sound was also really immersive. Also, nice eel.
If I could ask for two things to add they would be:
a) more variety of decorations in the various rooms so that I could mentally map my surroundings more. I got really lost in level 1, and even after three deaths worth of exploration I didn't know if I'd only been driving in circles, or seen most of the level.
b) some way to see behind me or know that the eel was right behind me - I was killed twice by being eaten from behind, and at first thought I'd bumped into something but only after my first death did I realize no, that the monster must have eaten me.
Thanks for the feedback! I think your suggestions are great ideas. I actually had planned to: add lights in every direction, add an alarm that tells you when the creature is near, and make the rooms more distinct. But, I ran out of time. I also agree that the level design is confusing, it's really easy to get disoriented .
oh yeah, time always gets away from me in these jams. It's almost amusing to look back on my notes at the start of the jam and to see all the things I thought I'd get in my game compared to what I actually managed to get in. Fortunately, there's always time after the jam. :)
I wonder if having a slightly different sound for the creature's impact, or maybe a growl right before it's impact, might help clue in the pilot that something's out there and gnawing at the ship.
Yeah that's a good idea. Thanks!
I loved all the in-world interfaces. Felt very cool to get instruction from a physical HUD.
Thank you! And thanks for playing
Love the ship design, the compass thing looks good and works well. Very fun trying to drift around fast!
Thanks! You can actually look around the ship with V on keyboard or Y on controller. Was going to add lights for the other windows and things to interact with inside, but didn't have time.
Oh sweet, the free-look is a nice little addition. Thanks! I'll have to see how it feels on controller as well when I get the chance