Play game
Block Blaster's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #108 | 1.792 | 1.889 |
| Overall | #112 | 1.687 | 1.778 |
| Use of the Limitation | #113 | 1.581 | 1.667 |
| Concept | #113 | 1.792 | 1.889 |
| Enjoyment | #113 | 1.581 | 1.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Lex Ray
Software used
Unity, Audicity, BeepBox, VS Code
Use of the limitation
Stamina Bar for Defense Mode
Cookies eaten
1 - Ginger Bread Man
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Comments
I think the game needs tweaks, like for example differents colors for player and enemies, some sound effects when destroying an enemy… The music is quite good, tho! Good job.
I've never used unity before but i imagine you've got some really bad compile settings for exporting to the web, i'd recommend taking a look at them for the next project i almost thought the game was broken!
Can you explain what was wrong with it so I can look more into it. Tho I will prob be trying a new engine next Jam still be interested to see if it is something on my side for future :3
looks like a mini version of space invaders.
Yes lol. That was the inspiration XD
Don't wanna be rude, but the game is just a simple space impact haha... well... I think you need to differentiate the enemy and player, and the bullet color also.
yeah that understandable. It my first game so it wasn’t meant to be anything complicated. Me more learning an Engine while doing it in a timeframe I knew I could get done in time. I hope to do more unique and complicated games in the future :)
ah, good to know man.. goodluck with your next game
The game doesn't load for me, but the concept seems pretty fun, I think it has some potential!
me neither tbh
edit: i left it open in another tab on accident, it does eventually load but it takes a while.
I'm sort of surprised i thought unity was quite optimised for web? Maybe the compile settings need to be tweaked a bit
That a bit strange. It loaded pretty quickly for me in all my playtesting. I am not sure if I will stick with this engine but I will look more into it to see if I can improve that in some way.
when testing it on ur own machine it’ll load fast of course, try open the game in a private browser window
Hey! I really enjoyed the space-shooter vibe of your game — the groovy music added a fun touch too. That said, the looping of the music got a little repetitive for me, though that's just a personal thing.
I also checked out your itch.io page and noticed a game that looks quite similar to this one (https://lexray.itch.io/space-invader-block-02). It kind of feels like this might be a re-skin of that earlier game. If that's the case, just a heads-up that Game Jams usually encourage creating something new specifically for the event. Would love to see what you come up with from scratch next time!
thanks for the feedback. The game on the page is this game as an early prototype made during the jam. It served to let my friends playtest :)
I understand, and I didn’t mean to be offensive in any way. Just a little tip: if you don’t want your game to be publicly accessible, you can share it through a secret link.Have fun and good luck with your project!
Thank you!
alright game but just spam clicking while moving up and down was enough to get rid of the difficulty.
Defense Mode isn’t something I’ve seen in this kind of game before, nice to see a twist on the classic formula.