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Unseen goblins's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #172 | 2.462 | 3.333 |
| Controls | #202 | 2.339 | 3.167 |
| Accessibility | #219 | 2.093 | 2.833 |
| Audio | #220 | 1.969 | 2.667 |
| Theme | #225 | 2.339 | 3.167 |
| Graphics | #227 | 2.093 | 2.833 |
| Overall | #229 | 2.233 | 3.024 |
| Originality | #233 | 2.339 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 4.4.1
Wildcards Used
Boom!!!1
Game Description
A short adventure game where you have to free the king wife from invisible goblins
How does your game tie into the theme?
So the goblins, the ennemies of the game, are invisible and become visible if they are not far from the player. Only in this situation, in the other case they become invisible. So it fit to the theme I guess.
Source(s)
https://github.com/WolfYD3v/Unseen-goblins-Godot-project
Discord Username(s)
WolfY_D3v
Participation Level (GWJ Only)
1
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Comments
La cinématique du début est un véritable chef-d'oeuvre cinématographique!!
Mais merci, j’ai pris beaucoup de temps pour poffiner cette cinématographique.
And thanks dude, now players will not be stuck at the beginning of the game. This control is indicated in the game description.
And my game work on Windows, I haven’t test the Windows version with Lutris yet so when it look like it is working I am happy.
I genocided the goblins! Was there an extra stage?
Dude that intro made me actually laugh so much. This king_wife.png bit sent my sides into orbit
Hi, so press enter when you touch the door to go to the next level. I hope this is not broken ah ah. Maybe the indicator is too small. Or I have use the enter key from my AZERTY keybords, and not from the American one.
And the game is made to be funny so if you laugh I have win.
I tried so many keys but disn't think of enter! Gah!
No problem, it seems I am bad at game design.
mm no I dont think so, maybe just put a description or a screen that says what all ur button presses do, or show a prompt for each button press with an area 2d when the player gets close enough
Got it, I know what I should do in my next game! Thanks for the advice.