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Double edged sword's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #22 | 3.471 | 3.471 |
| Overall | #28 | 3.368 | 3.368 |
| Enjoyment | #31 | 3.353 | 3.353 |
| Concept | #39 | 3.412 | 3.412 |
| Presentation | #45 | 3.235 | 3.235 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Yeltsa Kicr
Software used
Godot, Libresprite
Use of the limitation
Every upgrade you buy affects you game positively, but has the cost of having something negative too.
Cookies eaten
0, but I had a ice cream twix bar
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Comments
the sword was pretty fun.
Really liked the platforming while swinging the sword all over the place, the art is simple but looks nice! Bonuses that have downsides is a great idea, but maybe it would make more sense to force the player to take one after each level, otherwise we can just ignore them as it looks easier without any bonuses haha
Thanks! that idea is good, i tried to just make people want it because it will make it easier but i think that would work better. I really liked your game too, I spent way too long on it, I would even say its top 5 in the 41 i've rated.
Also i've noticed my ratings didn't go up so i would really appreciate it if you can come back and rate it honestly so i can get a fair rating.
Thanks
Pretty fun game! The limitation is used well in this game, it felt like everything was balanced.
Maybe the enemies could have sfx when killing? Also I don't really like bottomless pits you can't see, you could do a hollow knight and add a looking down mechanic for that.
Thanks for playing, I agree with the SFX because i was rushed to put in a few SFXs but not enough. The looking down would be a good feature that i would add if i had extra time.
I really like the art in this game. A little more informations in the shop for the positive and negative impacts would have been great.
It's a nice game. Good job!
Love the color palette and graphics and the challenge! Some of the effects could definitely use some polish, but it has a lot of promise and the general game loop was fun!
It's challenging, but tickling snails and spinning the sword is fun. A little feedback on hit would make it better I think. Also it's not super clear what the benefit/negative of upgrades are, so I took springy shoes and it made jumping on tight platforms very frustrating, but the limitation is fulfilled well.
Thanks for playing and giving feedback! I've been trying to fix bugs and put out updates and (im guessing you mean when you get hit) i've added a red color and SFX when you get hit.
I have updated the game again to fix all or almost all of the problems and bugs below. So when you download it download the updated version.
Nice game, I had a lot of fun swinging around the sword to attack! I think the timed buttons could've been communicated a bit better though. Also the big snail at the end died of fire damage and the door didn't open.
There is a boss after that one and that one is supposed to be a mini-boss but i dont get that bug so im not sure how to fix it but i will try to replicate it so the real boss is reachable
I liked it, though several levels in, I got a bit frustrated, especially with the ice.
I hit a bug at one point where I fell out of the level and there was no respawn, so I had to restart the game.
I understand, the ice was not the best power up i could have added and im aware of the bug and ill try to fix it and post an updated version.
I couldn't pass the level with button how do we reach it?
I'm assuming you have the big slow sword and your playing the updated version. I tried to make it possible but it might be really tight so if you want to get past those you can delete your user file in the files and start again
I really like that style of tutorial where you walk into obstacles that teach you the mechanics. The art style is also very cool.
There should be some indicator when you take damage though and I found the weapons that damage you as you use them weren't worth picking up.
Overall pretty good game!
Thanks i added some SFX when yyou get hurt but i totally understand. Those types of items are usually better if paired with something else but i had trouble balancing the upgrades.
Fun Game! The art is good. The concept is also really cool. Suspiciously similar to my game, though.
Lol funny how we both had the same name and upgrade/downside mechanic but just diff styles of game. I hope you rated the limitation 5 stars
Unfortunately I'm on linux so I can't play, thanks for rating my game!
You welcome, thanks for trying
I liked the style in which the game is made and the way the character moves his little legs when moving.
I only got to the shell level, I couldn't jump onto the platform there (possibly because of the sword upgrade)
I'm pretty sure its makeable with the upgrades, maybe you weren't sprinting, or double jumping? Thank you for playing though . I have updated it and it might have fixed you bug so you might want to try again.
I've used double jumps. I think it may be because of upgrades (jumping with a big sword is not a simple task)
Thats true, If that was on one of the first levels then i think i know why, I think i accidentally started players oput with 10 points and they were able to buy the upgrade, but now in my update you can not buy that upgrade until the end of that level. You can try again with the update or if you dont want to download it you can go into the files and delete user and it will restart you.
Thanks, I will try again later. It will be also useful to add Restart option to the game
Thats a good idea, I dont think many people had time to work on buttons and main menus other than play.
Played until the level with 2 buttons that refuse to be pressed at the same time.
(impossible?)Update: Got past the level by deleting my save file and not picking up speed downgrades. Now stuck in the boss snail room, since killing it doesn't actually open the door and you'll be stuck.
Talking about the boss, it sucks. Another thing that sucks is getting hurt offscreen by big snails during a door opening cutscene. There is also a level where killing the snails in the wrong order makes you get stuck behind the open gate.
Other than that, pretty fun game! It uses the limitation well, and it's quite fun to play. Good job!
Thanks, it they have a 15 second timer, so if you choose alot of slow upgrades it might be a struggle, im guessing you mean lvl 7? I updated it but my power went out so it didnt save and i didnt realize. The last two levels are the best so i will fix that right now.
I think i've fixed it so try again if you would like.
Updated.
The boss was rushed because of a power outage I had which took away 3.5 hours at the end when i was going to do it.