Short and sweet. I think I managed to select everything or something cause my entire game was blue, looked kinda cool (ba dum tiss) though. I got tricked in the beginning cause some of the items very bouncing really high, so I thought they were gonna skip a step, but then physics said no and they started falling straight down. Understandable for a jam game but would've looked a lot better if they had smoother movement.
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Tanith Packs for Holiday's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #7 | 3.833 | 3.833 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #8 | 3.417 | 3.417 |
| Audio | #9 | 3.250 | 3.250 |
| Gameplay | #9 | 3.250 | 3.250 |
| How well does the game fit the themes? | #16 | 3.250 | 3.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours artwork by Lucevium, 3 hours development by Vmpwje




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