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Red & Blue: Cooperative Chaos's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #98 | 3.000 | 3.000 |
| Overall Presentation | #113 | 3.000 | 3.000 |
| Creativity | #139 | 3.000 | 3.000 |
| Sound Effects | #159 | 2.500 | 2.500 |
| Effort | #175 | 3.000 | 3.000 |
| Pixel Art | #240 | 2.500 | 2.500 |
| Theme Relevance | #250 | 2.500 | 2.500 |
| Is the game fun to play? | #260 | 2.000 | 2.000 |
| Music | #265 | 2.000 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- For me it was difficult to play, but for a first game it is pretty good. The art is very simple, same with the audio.
Game Title
Red&Blue
How many team members worked on this game?
1
For what jam catagory are you or your team competing for?
Overall Winner
Best Pixel Art
Best Audio
Best Innovation
Beginners Best
Best Multiplayer Game with SpacetimeDB
Are you a beginner?
Yes
Did you use Multiplayer with SpacetimeDB?
No
What game engine did you use?
Unity
Did you use AI to help with development?
Yes
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Comments
Definitely an interesting idea and good first try.
Try to smooth the learning curve. Right now you have all mechanics thrown at the player right away: physics, movement, jumping, enemy, jump pads and buttons. Try to start with just a simple movement, then first obstacle. Then a harder obstacle. The first jumppad and button in a very simple situation. Then an enemy. Right now it's very hard off the start.
Welcome to game development and don't stop!
Thank you, I will keep that in mind.