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A jam submission

MirroredView game page

Dual Reality Platformer
Submitted by Burning Toast
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Mirrored's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#63.8463.846
Overall#303.3463.346
Concept#353.4623.462
Presentation#463.2313.231
Use of the Limitation#572.8462.846

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Just me

Software used
Unity and Aseprite

Use of the limitation
Separation costs time and your life

Cookies eaten
More than I should have lol

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Comments

Submitted(+1)

I really enjoyed that one! Very well explained in the beginning! The music is a masterpiece :D
A few animations or a cool background would make this perfect

Developer

I was going to add a cute squish animation when the ball guys land but I ran out of time 馃様

Submitted(+1)

This is a really fun game! It's a bit annoying having the 2 be slightly offset but other than that really nice.

Developer

Thanks for playing!

Submitted(+1)

I really liked the concept and the mechanic of the portals made it feel like a race against the clock, nice job!

Developer

Thanks for playing :)

Submitted(+1)

Not a bad game, but the spike colliders are a bit annoying - it would be better if they were smaller (like in geometry dash for example 馃). But overall, good job 馃憤 懈蟹芯斜褉邪卸械薪懈械.png

Developer

I also found it annoying but I had no idea what an alternative would be. This is a very good solution and ill definitely be using this from now on. Thanks

Submitted (1 edit) (+1)

Good game, some issues with incremental desync, but nothing serious. The concept is great as a frame, I think you could have done a lot with the portals. I actually quite liked the section where you just locked one of them up so you could play the level. I already found it to be quite frustrating at times, especially around splitting focus, even without there being the sorts of choices that would make it more engaging.

The single long map was fun, but I feel like this could have benefited level design wise from a level system where you have all four directions available to you, and you can do different set up pieces, maybe even play around with horizontal or vertical alignment (or both in a level.) Maybe some interaction or shared spaces, and/or more places to sync up, that sort of thing.

I cleared it as well, the music loop was quite good. The ticking was very recognizable, and quite thematic for a timer. The blue and red divides did help make it quite readable, particularly important because the stages were so large. I wonder if you could have significantly nerfed jump height and fall speed, and gotten something similar done in a more compact (and easy to read) space.

I still had quite a lot of fun with this, there were some nice puzzley elements, even if the whole experience was quite tense.

Developer(+1)

Thanks for taking the time to write such in depth feedback, adding vertical and horizonal elements and more unique levels is a really good idea. Tysm for playing!

Submitted(+1)

Amazing! I honestly had a blast playing through this. It was not easy, but felt pretty well balanced. The concept is fun, and a good blend of puzzle and platformer. The art is simple but effective. Good work!

Developer

Thanks!

Submitted(+1)

Thanks for the experience!

Developer

Thanks for playing, im glad you liked it

Submitted(+1)

Pretty fun! I like the concept and the gameplay is pretty cool! My only complaint is that movement (excluding jump) feels a bit stiff, it would also be nice to have more visual representation of things, like the character glowing in red when they die, or landing particles. Good job!

Developer(+1)

Oooh yea that would be realy cool, ill keep that in mind for next time. Tysm for the feedback!

Submitted(+1)

Pretty fun game! The games concept by itself wouldnt be the best, but with the limitation, it made the game a chaotic game about looking up and down. The art gets the job done, and the music is just awesome.

Developer

Tysm for playing!