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Dark Humour's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #162 | 3.015 | 5.000 |
| Originality | #176 | 2.864 | 4.750 |
| Fun | #178 | 2.412 | 4.000 |
| Audio | #188 | 2.412 | 4.000 |
| Controls | #193 | 2.412 | 4.000 |
| Overall | #207 | 2.477 | 4.107 |
| Accessibility | #215 | 2.111 | 3.500 |
| Graphics | #225 | 2.111 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4
Wildcards Used
All three
Game Description
Echolocation over sight
How does your game tie into the theme?
Levels are unseen, only being revealed through making sound.
Source(s)
N/A
Discord Username(s)
frostyract generichuman.
Participation Level (GWJ Only)
1
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Comments
Very cool concept and game. Loved the mic thing. I got stuck where you have to open the boxes but the demon dashes down to you and ragequit. But still very cool game, could actually see a full release for smth like this.
NOTE: if it doesn't send you to the settings screen on first boot, make sure to go there and do mic calibration :]
Very cool concept and great implementation ! It was fun to use. Sometimes it was buggy and had to restart the lvl with "R" so the sound mechanic works again. A part from that it a nice, challenging, and interesting platformer.
I am also curious on how did you do the sound effects, is it hundreds of node you generates ?
Well done for your submission :)
thank you for trying it out! yeah, the microphone sometimes isn't detected when switching rooms, it's a stubborn problem that i couldn't quite figure out in time. thanks for the review :]
as for the waves? each wavefront is a GPUParticles2D node which uses a particle shader to disperse them in a "cone" shape. if you're curious i can share the code! if you meant sound effects as in noises those are just fmodeventemitters
Cool ! And why not CPUParticles2D ? Maybe you could have exported it in web this way. Anyway it works well and it was fun to play :)
i couldn't export in web anyway (fmod gdextension doesn't support it), so i figured i might as well take the performance of GPUParticles :]
This game looks awesome and I LOVE the immersive settings screen but I could not figure out the microphone mechanic. How does it work?
Yeah at first it didn't work, have you tryed the calibration button at the start ?
you need to select and calibrate a microphone in the settings (using the "Microphone Calibration" button - which tells you to use 4 different levels of volume through your mic for 5 seconds each).
it should automatically bring you to that screen on your first boot, but i might've messed that up :/
after that, the "intensity" of the waves is dependent on the volume that comes through your mic. if no red waves come out of your character upon loading a room, try pressing R to reset the level a few times - it's a bug i didn't manage to hammer out in time