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OLT Origins's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #246 | 1.753 | 2.600 |
| Audio | #250 | 1.214 | 1.800 |
| Originality | #253 | 2.023 | 3.000 |
| Controls | #256 | 1.618 | 2.400 |
| Fun | #261 | 1.348 | 2.000 |
| Overall | #262 | 1.503 | 2.229 |
| Theme | #265 | 1.348 | 2.000 |
| Graphics | #267 | 1.214 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Wildcards Used
N/A
Game Description
Short Story
How does your game tie into the theme?
The game contains an unseen future.
Source(s)
N/A
Discord Username(s)
yayamaingame
Participation Level (GWJ Only)
2
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Comments
The idea of not knowing the future would be interesting to play with. However, there didn't seem to be any gameplay which actually interacted with this.
For the first four days, I was just figuring out which building to enter and which people to run to for triggering dialogue. There wasn't any tension, just busybody find things to advance the story. The one section where you run around avoiding zombies only occurred once, on Day 3, and it was trivial to dodge. I didn't find the story compelling enough to raise my level of interest.
I understand this was made in only a few days (I can relate, mine was made in 2), so this is just feedback on the experience to improve your next one!
The ending is perfect XD
I finished the game, but at what cost...
I loved the NPCs being cubes, it gave me a good chuckle!