Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

LONGE WHALView game page

Submitted by Mike G. — 13 hours, 7 minutes before the deadline
Add to collection

Play game

LONGE WHAL's itch.io page

Results

CriteriaRankScore*Raw Score
Polish#103.7714.000
Gameplay#103.6533.875
Audio#113.7714.000
Visuals#193.6533.875
Overall#293.1033.292
Special Object Implementation#701.7681.875
Theme Implementation#712.0032.125

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you implement the theme?
The enemies are LONG SPACE WHALES, and there are multiples of them

How did you add the special object?
its the victory item you receive on completion (same vein as 'winner winner chicken dinner'')

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

The art style is really good, I like it.

Submitted

This one is really polished in a lot of ways and a lot of fun, so I tried hard to beat it, but got stuck on level 4. And to be honest only won level 3 because one of the snakes got stuck in the wall lol. I found the certain things with the controls to just be too frustrating - maybe if the mouse buttons were to shoot and move too that would feel better? Also the fact that the gun's shooting speed was extremely variable and sometimes didn't shoot at all was really annoying. I thought it might be some sort of "overheat" mechanic or similar but I couldn't figure that out.

Developer (1 edit)

fair criticisms, one feature I'm sorely missing is a 'controls' remapping page, and I'll keep it in mind for future jams (shouldn't be too hard to implement, right? right?? XD)

The stuck in wall glitch is a rare bonus, I've only had it happen roughly once in every 40 attempts.

Yep the gun mechanic is 'overheating', it was a cheap way to avoid just holding down the 'fire' button, I got it firing in intervals of [0.1, 0.1, 0.1, 0.2, and every shot after at 0.5s delay], so it 'should' incentivize burst firing/movement but I should've explained that in the UI somewhere, thanks for trying! there's def a skill curve with it from my own playtesting so it ain't easy when starting out

Submitted

I died a lot at first, but once it clicked in my brain it felt very satisfying, the art, the audio and the mechanics feel very polished too!