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Cooking with Cthulhu's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #60 | 3.308 | 3.308 |
| Audio | #80 | 3.231 | 3.231 |
| Originality | #83 | 3.462 | 3.462 |
| Controls | #93 | 3.154 | 3.154 |
| Overall | #110 | 3.055 | 3.055 |
| Graphics | #118 | 3.308 | 3.308 |
| Accessibility | #123 | 2.769 | 2.769 |
| Theme | #236 | 2.154 | 2.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Wildcards Used
Immersive/Report Card
Game Description
play small mini gmaes to cook food for cthulhu
How does your game tie into the theme?
the theme unseen ties in not only because ou are cooking for and "unseen" horro cthulhu but also when you feed him he is unseen to the player until you turn around after a run
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
2
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Comments
Always nice to play some cool minigames, so good work!
I had some trouble attaching this to the theme itself, but, overall, good job :)
I loved this! So unique and the warioware inspo was very fun. The first time I saw each minigame I had to figure it out and I would lose, but it felt like the game loop was see new game -> figure it out while losing -> retry and get past that one, repeat. My best time was a C, I think I lost the most time on grilling. I hope you keep making weird and chaotic stuff, well done!
Understanding what key needs pressing felt like trial and error. Which is fine with the game being short, but if you had more puzzles, some button prompts might help. Overall this game has a great vibe though. Congrats.
I like warioware style games like this, and its got a nice grimy aesthetic, but it's not at all obvious which controls correspond to what in the minigames.
I really enjoyed this one, actually did multiple playthroughs trying to do it quicker and quicker. I don't know why but that nice sound affect is really satisying too. I also want to thank you for inspiring me for a new project idea :3
The graphics were a bit graphic for me :). I felt uncomfortable trying to cut up an arm/leg? I love the idea of fast paced mini games and the whole game had a cohesive feel. I think at some point the background audio ran out, or maybe that was because I died?