Fun balancing game! The distribution of shapes could be a little less random to ensure you don't get a 2.5 then 10 .2 but overall fun!
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Payload Panic's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #7 | 3.824 | 3.824 |
| Presentation | #18 | 3.588 | 3.588 |
| Concept | #22 | 3.588 | 3.588 |
| Overall | #26 | 3.426 | 3.426 |
| Use of the Limitation | #66 | 2.706 | 2.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Sven (Me)
Software used
Godot, Krita, Audacity
Use of the limitation
Every weight you place comes at a cost. Simple and straightforward!
Cookies eaten
I actually ate alot of watermelon... thanks for asking!
Comments
Interesting idea, and well implemented! Good minimalist approach to the art style, and I found the music fit really well. Was definitely easy to cheese the score by getting an equilibrium and coming back after a few minutes and spamming cubes. You could take inspiration from Tetris and keep continually dropping weights but allowing the player to choose when to place then for a few seconds beforehand, if you wanted to de-cheese it a bit.
Concept was simple yet interesting, and the gameplay felt nicely polished. Good stuff!
Hey! I thought about your feedback and came up with an idea: each cube has its own timer that makes it drop after a certain time. But, just like in Tetris, you can drop them manually. Or there are enemie-cubes that keep the player engaged, beacuse he has to act. What do you think is better? Thank you for playing!
What you mean I cheated I just waited 200 seconds with 2 cubes then spammed cubes with auto clicker.

So simple and minimalistic, but so effective. Loved the use of physics in this one! I think some sort of time pressure or "turbulence" would make this game awesome, because I could deliberately reach some weird equilibrium where it would stay balanced infinitely (in the picture). Maybe something as simple as the weight dropping after 3 seconds you want it or not could work.
It's addicting. And it's just balancing shapes. Why is it addicting.
Great game!
Fun game I almost got to 40 secs! Very good interpretation of the limitation to great job!
Nice! I haven't done much with Godot's physics objects, it's possible to get a balance going, so adding a second criteria for score (cube count? total weight?) might be a fun addition.
Nice submission! As mentioned 21:9 aspect ratio cuts the screen off so you barely see the balance board, but it's still playable! 40 seconds 45 cubes.
This would make a great mobile game. I liked the concept and aesthetic a lot! And indeed, I did panick a little bit.
It does behave weirdly on 21:9 aspect ratio, but worked perfectly fine on my second monitor. Good job!







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