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Blacklight Bot's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #102 | 3.518 | 3.889 |
| Fun | #115 | 2.915 | 3.222 |
| Originality | #133 | 3.116 | 3.444 |
| Audio | #166 | 2.613 | 2.889 |
| Overall | #172 | 2.714 | 3.000 |
| Accessibility | #180 | 2.412 | 2.667 |
| Controls | #213 | 2.211 | 2.444 |
| Graphics | #216 | 2.211 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Wildcards Used
N/A
Game Description
The lights will reveal what is unseen...
How does your game tie into the theme?
The game uses lights to show/hide and manipulate objects in the game world.
Source(s)
N/A
Discord Username(s)
Zynoq
Participation Level (GWJ Only)
2
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Comments
Man some of those platformers are tiny! It's hard to memorize such an exact landing spot. Nice work though, solid interpretation of the theme.
Yeah the plattforming needs some polish, but the mechanic is very cool. The ledge to the left in level 6 was super difficult to get onto for me. managed to do it eventually though
I knew I should have lowered that one lol. I got so used to jumping on the buttons since I didn't make it so you could run over them. But I noticed during playtesting that it wasn't as intuitive as I thought.
Nice concept, good work !
That's a really clever mechanic! You could definitely expand upon this idea.
Very interesting mechanics, but the platforming itself didn't feel great, probably from lack of hang time. Nonetheless, I think it could be a pretty fun puzzle solver with a few more levels.
Thanks! Yeah, it's just the default Godot 2d character controller and 1-way platforms. I'm very interested in trying to make a custom implementation next time.