Very impressive game for a solo dev, really cool art style and music, super fun to mess around with the speed and jump boosts.
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Agálma's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #7 | 4.154 | 4.154 |
| Overall | #17 | 3.538 | 3.538 |
| Enjoyment | #20 | 3.308 | 3.308 |
| Impressiveness | #26 | 3.077 | 3.077 |
| Creativity | #27 | 3.615 | 3.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Agálma has a great gameplay hook, responsive (albeit a little stiff) movement and a striking minimal art style. As the game progresses, I’d hope the core mechanic is explored further, to avoid the gameplay loop becoming short and linear. It would be great to see more levels centred on rock-based puzzles.
- Really cool game, I love the use of the statues and using them to help you progress. This really felt like something I have played before and I could definitely see this being a full game with some more time and effort. Controls felt good and I instantly knew how to play which is always a good sign. I think the statues could do with some sort of extra gameplay element to them like maybe they break after using them a few times or enemies can destroy them. This will encourage the player to think where and when to use them throughout the level. Well done creating this I enjoyed playing.
Number of team members
1
Please credit all external assets you have used.
Font: Born2bSporty FS by Fontry, licensed for personal use via 1001fonts.com.
Please credit any external plugins/packages you used.
TextMeshPro
What engine or toolset does your game use?
Unity
Please provide a full playthrough YouTube video for your game.
N/A
Please provide a link to a 30 seconds gameplay YouTube video of your game.
N/A






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