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A jam submission

Don't say it againView game page

Don't jump if you don't have to, or the wizard will get you!
Submitted by theRatmanZorry — 1 hour, 21 minutes before the deadline
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Don't say it again's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#233.2673.267
Creativity#263.6673.667
Overall#313.1833.183
Presentation#373.2003.200
Impressiveness#542.6002.600

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • "Clever twist on the feedback loop theme - turning your safe jumps into future spikes creates genuine strategic tension and surprise. The wizard reveal moment is nicely executed, and adding enemies that follow Mario-style mechanics in later rounds shows good escalation design. The core concept of ""your success becomes your obstacle"" is really interesting. Main issues are spike visibility (too small to see clearly) and inaccurate placement detection that breaks player trust in the system. Fix the spike tracking and visual clarity, and you'd have a solid puzzle-platformer concept that could work well as a longer experience. Great game idea. Simple but very charming art and sound desing. The twist is definitely fun and I can see how it could be expanded upon. It would be great to find a narrative explanation to contextualise what happens in the world, while preserving the nice humor. This is an interesting and humourous concept, presented in a way that emphasises the humour. The slowly winking Goober, in particular, was humourously cute and charming. The most important area of this game to pay attention to improving would be quality of life features and tweaks. Even the developer recorded demonstration playthrough shows frustration with the long, unskippable dialogue that must be experienced on every replay/retry. The fact that the developer could not complete a playthrough of their own game for the purposes of this demonstration is strong evidence that the difficulty level is pitched too high for a jam game. This is a common mistake, and most jam games should feel trivially easy to their makers in order to feel enjoyable to other jammer/players at the end of the jam period."
  • Good concept fits the theme.

Number of team members
2

Please credit all external assets you have used.
https://www.dafont.com/ all fonts I used, forgot to save original links

What engine or toolset does your game use?
godot

Please provide a full playthrough YouTube video for your game.
https://youtu.be/9Tt-C6ovPO8

Please provide a link to a 30 seconds gameplay YouTube video of your game.
https://youtu.be/5EpHYRmHops

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Comments

Submitted(+1)

This has to be the most perilous shopping trip ever. Died to goofy goober overload after getting my bread (wizard, why?), will have a go at it again.

Developer

the goobers may be a little too goofy

Submitted(+1)

the concept and humor was really good! the art maybe needed at little more work along with the characters movement but a great game

Submitted(+1)

I knew something was off when the game said that my actions will kill me, so I tried to play extra careful. Wizard's spell did no effect since I was prepared. Always one step ahead😎 

The game was fun and enjoyable, I really liked the humor and silliness :D

Developer

lol thanks! I bet you didn't finish it though! I will be really surprised if anyone will ever finish it

Submitted(+1)

Fun! Enjoyed the concept and the humor, and I loved the weird designs for the goofy goobers. That wizard is a menace to society. 

Submitted(+1)

Cool concept! and i love the art and story. 

The character controller needed a bit of work. There's no coyote time, so i found myself often falling down the steps into a pit and having to restart from the very start of the game, which felt real bad.