I really liked the idea, but I don't like the implementation. It seems to me that you should make the game not at such high speeds and place the queen ant further away and weaken the player's dash. The whole game boils down to one thing - to shout a dash towards the queen ant as quickly as possible.
Play game
The Ants Go Marching One By One's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Focus & Theme | #6 | 3.143 | 3.143 |
| X Factor | #9 | 2.143 | 2.143 |
| Graphics & Animation | #9 | 2.286 | 2.286 |
| Technical | #10 | 1.857 | 1.857 |
| Overall | #10 | 2.071 | 2.071 |
| Fun & Design | #12 | 1.857 | 1.857 |
| Music & Sound | #17 | 1.143 | 1.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
No but I will add them to the game page after submitting
How did you implement the focus of the jam, speedrunnable?
There are multiple characters and paths each with different stats to reach the goal. You need to find the best one.
Team Size
Pair (2)
Will you continue work on the game after the jam?
Undecided
How does your game apply the theme, Nature? (optional)
The main game is about Ants
Which diversifiers did you use, if any? (optional)
Theme Revisited




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