As a big fan of minesweeper, I thought this was an interesting take on it + battleship. I think a few things would make the experience even more enjoyable: missing a target should change the tile color in some way (red, grayed out, etc) so that I know that I've already fired on it. The first time I played, I clicked on the same tile 6 times because I thought it wasn't working until I noticed my bullet count dropping. The other thing I would have liked would be the ability to rotate the 3x1 to a 1x3. Though maybe that's purchasable at a later point? Overall, I think it's a great first jam entry and would like to see this in a more polished state. Nice job!
Play game
Gridwreck's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #194 | 2.339 | 3.167 |
| Accessibility | #200 | 2.216 | 3.000 |
| Theme | #200 | 2.708 | 3.667 |
| Overall | #226 | 2.251 | 3.048 |
| Controls | #226 | 2.093 | 2.833 |
| Fun | #226 | 1.969 | 2.667 |
| Originality | #227 | 2.462 | 3.333 |
| Graphics | #242 | 1.969 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Wildcards Used
N/A
Game Description
Space Grid Commander! Roguelike battleship meets minesweeper-ish.
How does your game tie into the theme?
Enemy ship locations are completely unknown! Use your trusty scanner to find them!
Source(s)
https://github.com/tyhennig/godot-wild-jam-82
Discord Username(s)
tydie1212, rafacopter, yushin
Participation Level (GWJ Only)
1







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