I thought the idea behind this was really clever - nicely done!
Play game
Black Hole White Hole's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #19 | 3.632 | 3.632 |
| Overall | #56 | 2.961 | 2.961 |
| Presentation | #56 | 3.000 | 3.000 |
| Use of the Limitation | #62 | 2.789 | 2.789 |
| Enjoyment | #81 | 2.421 | 2.421 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Me (@keepchatting_nooneexplodes)
Software used
Gamemaker
Use of the limitation
The link between the black hole and the white hole only lasts if theres energy, and every action manipulates energy. Walking, consuming, spitting, swapping, even just doing nothing requires energy. The entire shop system gives upgrades for how energy is managed. In that sense, everything costs energy.
Cookies eaten
Uhhhhh I was too busy on this to eat cookies lol
Comments
I feel like I must be doing something wrong. I can barely find any asteroids at all.
I liked it! Enjoyed the ambient it gave and the feeling, also that it has multiple endings, I felt the way to do things was a bit confusing though, but overal it was a nice experience
Thanks for playing! This is my first time making a non-level game so I wasn't really sure how to teach the player much. I tried to add tutorials every time you do a new action but I assume that wasn't enough. If you could tell me what parts you understood, like getting asteroids on targets, or using shop, or deleting other black holes that would really help!
The tutorials when you do a new action is a good idea but I think it could have worked better if it happened at the starting point. For example when the game began I didn't have a point of reference as to what an asteroid looked like, I did understand as soon as I saw one but before that I had been navigating through empty space unsure as to what I was looking for, also how you lost asteroids once you changed to the white hole form.
Other than that I thought the instructions when you performed new actions were well explained.
Conceptually - great, personally I like navigating via map without myself marked on it
Music is disturbing, which is cool at the beginning, but makes it hard to replay for more endings since it makes my head hurt a bit after 5 minutes
Also i kinda failed to get any asteroid ending, just can't properly collect them, but i really like visual of endings - i'ts cool!
Yeah I'm not a musician lol, just tried my best. Usually it's my friend who makes the music but he was busy this jam.
To get the regular asteroid ending, you can try to complete one red target, then get the regen upgrade, annihilate a black hole, and spit your asteroids out into the white target. For the fragile asteroids, just change to white and push them around a bit .
Thanks for playing!
This was something differnt... And i like different things. You created a terryfying atmosphere. Well done!
It reminded me of some old Flash game where you had to create a planet from an asteroid on which can form a life and may start fighting with other planets, then transofrm into the star, and finally come to a black hole.
I definitely like the atmosphere of the game but being a big art guy I wish there was more! Great game either way!
The concept of consuming other asteroids to get more powerful is kind of interesting, I like how everything is presented, I just didn't see this game as having endings and doesn't really fit it. I also think maybe some obstacles or challenge is needed to make the game a little more fun.





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