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A jam submission

Mini 187 Jam SubmittionView game page

Submitted by AdamAvramov — 15 hours, 16 minutes before the deadline

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Mini 187 Jam Submittion's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#502.9513.111
Concept#553.1623.333
Use of the Limitation#682.6352.778
Overall#732.7142.861
Presentation#952.1082.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Adam

Software used
Godot

Use of the limitation
Thought about a game that revolves around a resource that you need to collect to do anything, you need to spend it to use abilities and to level up and enemies drain it if you are hit by them

Cookies eaten
4

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Comments

Submitted

Simple visuals but very entertaining, had fun and I liked how the enemies were escalating as you advance on levels

Submitted

Surprisingly fun game! Need some polish on the visual tho. Goodjob!

Submitted

I like the concept and the gameplay is pretty fun! Though it gets tiring quickly, enemies are also kinda slow and aren't really a threat until the super late-game. With some polish, could be even better! Nice work!

Submitted

Pretty interesting idea, I think a little thought into what the goal is though may be needed. I like the foundations of getting resources to become faster and level up, but there isn't really any benefit in leveling up. I think some more content may be needed in the game and possibly also audio. I enjoyed trying it!

Submitted

Nice concept and the gameplay is cool !
Could use a little music, tho.
Good job!

Submitted

I really liked the mechanics with picking up and throwing items. It looks and feels really cool.

And the funny thing is that enemies can also pick up items and get faster because of it.

Submitted

Nice clear presentation, could have used some sound.

I think the base mechanic was an interesting experiment and you did a good job getting the point across to the player.

Enemies being able to pick up resources and getting faster that way was a nice touch.

Submitted

This is an interesting idea, but I encountered a game breaking bug immediately, that being that enemies never spawned. Even after reloading the game several times.