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A jam submission

Harboring RichesView game page

Ships arrive, harboring riches from
Submitted by Jarn, Gútli — 6 hours, 52 minutes before the deadline
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Harboring Riches's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#43.7143.714
Audio, sound, music#63.5003.500
Gameplay, mechanics#63.6433.643
Visual, art#73.9293.929
Creativity, use of theme#73.7863.786

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Nice game!

+1 to the camera complaints because it made me a bit queazy and I had to stop playing eventually because of it, but solid concept!

It would be nice to add some feedback on purchasing things because when I first started using the shop I didn't notice anything when clicking the button so I bought the same thing multiple times without intending to - A simple sound on purchasing would be nice!

Love the character and animations - Would be interesting to see where this would lead with some more dev time!

Developer(+1)

Thanks a bunch for the feedback and great to hear you enjoyed the game.

Yes, the camera, it was perhaps ill-advised to unintentionally induce sea sickness, regardless of how thematically appropriate it might be. This issue unfortunately flew by us while focusing on implementing other aspects, we will 110% get this fixed looking forward - and we are keen to look forward.

The shop was another causality of neglect while racing towards the deadline. You are very much on point, there is currently zero feedback in the store when making purchases. We actually have a sound effect ready within the game project already, however slipped by us in having it rigged up before the deadline. That sound effect was the intended bare minimum feedback for making a purchase, a hefty "Ka-ching" sound. Another intended change I intentionally skipped making due to limited time, was to adjust the whole store screen UI to better reflect the current upgrade stats and quantity of abilities held within the store menu itself, rather than only being visible on the distant screen UI. There is that and the store is missing an option to simply press a "back" button to quickly exit rather than scrolling down the click "exit". 

Thanks a bunch for the compliment on the characters and animations, I very much appreciate hearing it. The intent behind the designs was to try to create something visually distinct and whacky, to fit with the crazy premise, great to hear it landed well! 😁 I set myself the goal of creating all the art in the game from scratch, from modeling, texturing, rigging and making the characters modular by design for possibility of variants (only 2 made it in time). Only the animations needed a little help from Mixamo to get base animations in place, save a bit of time and rather spend time altering them and editing as needed, some squash & stretch methods (build animation being the clearest example).

Submitted(+1)

Haha, this game is hilarious, I really enjoyed it even though this is not really my type of game. I could easily play it for hours. However, I discovered that it's possible to upgrade your speed so much that it becomes a serious liability, maybe the max speed needs to be capped. However, I think the biggest issue is the camera system, it's really jerky and honestly makes me feel a little motion sick.

Developer(+1)

Brilliant, great to hear that you had a load of fun with our game and thanks for giving it a spin!

Regarding the speed upgrade, you're probably right that it could do with a cap. However we intentionally left it uncapped, as a sort of "double-edged sword", if you upgrade too much you'll have to live with being Speedy Gonzales for the rest of your run.  (╯°□°)╯︵ ┻━┻

You completely hit the nail on our head with the camera, we didn't put enough time in jigging around with it to get it feeling just right. Definitely will improve that. Perhaps an unintentional sea sickness effect? 😅

Submitted(+1)

I like it and hope you take it further after the jam. Would have liked more of that sweet music in the game. 🗿

Developer(+1)

Thanks for the kind words :D We do make a good team, Jarn made the arty things like music, graphics and 3d models and that kind of stuff while I did all of the programming and the voice acting.

We are thinking about taking it further I do have some ideas how to optimize the code a bit, the game was made in like a week or so and I am not very experienced with Unity so it was like I was driving a train to the finish line while laying the tracks.

I really want to add more of the silliness to the game and explore adding multiplayer. 

Submitted(+1)

1... 2... 10/10 myndi kynnast öllu illu aftur

Submitted(+1)

I am freaked out by pretty much everything here. +1 for icelandic.

Developer

Brilliant, getting freaked out is a high praise in our book! Thanks for giving it a spin. 

However all language related accolades must go to Neptune, he took to Icelandic like a sailor to the sea! Never expected that an ancient roman deity could learn a new trick, especially with that temperament... it's a miracle!