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Tactical Silence's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #54 | 3.810 | 3.810 |
| Originality | #92 | 3.429 | 3.429 |
| Fun | #108 | 2.952 | 2.952 |
| Accessibility | #126 | 2.762 | 2.762 |
| Overall | #127 | 2.980 | 2.980 |
| Controls | #131 | 2.905 | 2.905 |
| Theme | #136 | 3.238 | 3.238 |
| Audio | #229 | 1.762 | 1.762 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1 stable
Wildcards Used
N/A
Game Description
Tactical silence is a game where you must clear rooms without being noticed
How does your game tie into the theme?
you must stay hidden from your enemies
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
1
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Comments
Good game concept! I like the interactions that arise when there are more than one enemy.
One suggestion is that the text is a little difficult to read when it is bouncing up and down.
I liked the simple artstyle, good job on the entry!
Really cool concept and clean visuals. Would be nice if browser can work too in the future :). Great work!
Cool game! Nice isometric artstyle, it looks really good!
It’s interesting to wait for the right time to attack, specially with more than one enemy.
Maybe a timer (or a mode with a timer) could be useful for stopping players from waiting for too long and force them to take more risk. Great job :)
The browser version doesn't work, and you didn't make a Linux or MacOS build, so I sadly cannot play it. :(
Great game could more empact and some music other than that great idea and gameplay
Cool game! I like the mechanics and the art style!
The only thing I have to say is the field of view of enemies is too hard to notice; a high contrast color would be better. Also, if each action was bound to a key, the gameplay would be much smoother, I believe!
Anyway, great entry! I really liked it!
Nice work, the visuals are really nice and the gameplay is clean and intuitive.
Really cool concept!
Nice somewhat-turn-based idea, and I like the 1bit look ^^
Something that may be of interest to godot developers, I got this bug when trying to run it on firefox, but it did work on chromium (I run linux)
Cool combo, your character feels almost turn-based but with enemies that move in real time. Also love the visuals!