Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Possessed SoulView game page

Submitted by shaderhex — 36 days, 21 hours before the deadline
Add to collection

Play game

Possessed Soul's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#2102.1213.000
Music#2262.1213.000
Pixel Art#2662.1213.000
Theme Relevance#2722.1213.000
Effort#2862.1213.000
Sound Effects#2911.4142.000
Is the game fun to play?#3101.4142.000
Overall Presentation#3201.4142.000
Creativity#3321.4142.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Title
Possessed Soul

How many team members worked on this game?

2

For what jam catagory are you or your team competing for?

Overall Winner
Best Pixel Art
Best Audio
Best Innovation
Beginners Best
Best Multiplayer Game with SpacetimeDB

Are you a beginner?

No

Did you use Multiplayer with SpacetimeDB?

No

What game engine did you use?

Godot

Did you use AI to help with development?

No

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Nice submission, I found it a bit confusing  and couldn't seem to possess something without taking at least 1 hit of damage, and some of the levers it wasn't obvious what they did, leading to me kinda guessing my way through rather than getting a sense of feedback that I "solved" a puzzle. but it was fun and reminded me of the abes oddysee games where you could posses the grunts. nice work

Developer

The levers were supposed to turn off the vents, which stop you from floating after possessing an enemy. I found some bugs with them after submitting the game.

As for the damage you're taking, it's because you're touching the enemies. I realize now that I made the hitbox too small, which makes it nearly impossible to possess them safely. While I was developing, I could possess them without taking damage, so I didn't notice the issue in time.

I know I should have fixed that. Thank you so much for playing, and I'm really glad you enjoyed it!