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A jam submission

Harmony Your Way OutView game page

Submitted by tuanorn — 36 days, 9 hours before the deadline
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Harmony Your Way Out's itch.io page

Results

CriteriaRankScore*Raw Score
Sound Effects#943.0003.000
Innovation#983.0003.000
Overall Presentation#1792.5002.500
Music#1812.5002.500
Creativity#2182.5002.500
Effort#2562.5002.500
Is the game fun to play?#2971.5001.500
Theme Relevance#3072.0002.000
Pixel Art#3182.0002.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Title
Harmony Your Way Out

How many team members worked on this game?

1

For what jam catagory are you or your team competing for?

Overall Winner
Best Pixel Art
Best Audio
Best Innovation
Beginners Best
Best Multiplayer Game with SpacetimeDB

Are you a beginner?

Yes

Did you use Multiplayer with SpacetimeDB?

No

What game engine did you use?

Other

Did you use AI to help with development?

Yes

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Comments

Submitted

This game requires quite a steep learning curve to get to grips with and sadly theres a few movement bugs here and there that can cause some issues. I like the concept of a keytar wielding dude slaying zombies with hot synths, but without a real piano to use, the key bindings are just bad for me. I couldn't beat the level despite trying many times. I just couldn't get to grips with the keys. I think an easy fix would be to keep all the sound the same, but display the keyboard letter above the enemies rather than the note. A good concept, but frustratingly fiddly. well done though, its unique, and interesting. 

Developer

Thank you for the feedback. I'll try to fix the controls and game mechanics.

Submitted

Unfortunately, my game kept glitching out, either the movement commands didnt work or the little guy would shoot to the other side of the screen randomly. I can see what the vision for this game was but it could have been executed a little better I think. But hey, yall finished and submitted the game ! I think that's worth commending over :)

Developer

Yeah, I'm still new to game physics. I wanted the guy to be a dynamic body so he could be affected by gravity,  but with the bullets' collision bodies, it somewhat backfired. Anyhow, thank you for the feedback.