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Agálma's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #7 | 4.154 | 4.154 |
| Overall | #17 | 3.538 | 3.538 |
| Enjoyment | #20 | 3.308 | 3.308 |
| Impressiveness | #26 | 3.077 | 3.077 |
| Creativity | #27 | 3.615 | 3.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Really cool game, I love the use of the statues and using them to help you progress. This really felt like something I have played before and I could definitely see this being a full game with some more time and effort. Controls felt good and I instantly knew how to play which is always a good sign. I think the statues could do with some sort of extra gameplay element to them like maybe they break after using them a few times or enemies can destroy them. This will encourage the player to think where and when to use them throughout the level. Well done creating this I enjoyed playing.
- Agálma has a great gameplay hook, responsive (albeit a little stiff) movement and a striking minimal art style. As the game progresses, I’d hope the core mechanic is explored further, to avoid the gameplay loop becoming short and linear. It would be great to see more levels centred on rock-based puzzles.
Number of team members
1
Please credit all external assets you have used.
Font: Born2bSporty FS by Fontry, licensed for personal use via 1001fonts.com.
Please credit any external plugins/packages you used.
TextMeshPro
What engine or toolset does your game use?
Unity
Please provide a full playthrough YouTube video for your game.
N/A
Please provide a link to a 30 seconds gameplay YouTube video of your game.
N/A
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Comments
Very impressive game for a solo dev, really cool art style and music, super fun to mess around with the speed and jump boosts.
Cool platformer! Web-window was pretty huge in my browser, so I needed to zoom out and use the fullscreen button instead. Shop menu is a bit confusing at first because I was expecting to be able to buy things using keyboard buttons, but it turns out I just need to mouse click on the upgrade I want.
Being able to dash through laser is nice! Impressive game mechanics, it's nice to be able to leave behind a rock to climb hard to reach platforms.
thank you! should've made the shop work with buttons as well. I also liked your game
I loved the simple two color artstye, and the vibes were cool! I also liked the itch page, it was cool. However, I found myself just stumbling around, only using the rocks for the first section, and just getting to the end in less than 5 minutes. At least, im assuming that was the end, because there was a continue button, but it did nothing when I pressed it. I feel like the rock mechanic could have been better implemented into the game, because there genuinely was no need to use it. This just made it feel like an extremely short, very simple, platformer.
Thank You!
and yeah you're right, probably should've put more time on the actual rock mechanic
Nice little game! I liked the chill music and the simple art style. The character did feel a bit stiff and hard to control, especially with more powerups. I was also able to wall jump, which I’m not sure was an intended feature. It kind of makes the rock mechanic of the game feel pretty useless, so I tried not to use it too much.
I’m also not sure if I was supposed to be able to jump on those tall, human-like creatures. I tried several times but couldn’t kill them. If jumping over them isn’t possible, maybe you could make that a bit clearer, like giving them spikes on their heads or something like that.
Also, it could be cool if the character changes as I upgrade it, kind of like in the logo.
Overall, a nice little game, and I enjoyed it!
האמת שתכננתי להיכנס לגיים ג'ם לפני שהמלחמה התחילה וכבר חשבתי לוותר עליו אבל להתעסק במשחק קלפים במקום באיראן ממש עזר לי להתמודד עם כל המצב. מקווה שאתה בסדר ושומר על עצמך!