Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The Mad GeomatristView game page

Are you Mad?!
Submitted by RinsDoll (@RinsDoll) — 2 days, 43 seconds before the deadline
Add to collection

Play game

The Mad Geomatrist's itch.io page

Results

CriteriaRankScore*Raw Score
Use of Theme#24.2504.250
Creativity#24.5004.500
Gameplay#32.5002.500
Sound#33.2503.250
Overall#33.6253.625

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Genre
Science-Fiction

Contributers
RinsDoll (Myself)

Additional Info
This is the first jam where I built everything, no external/marketplace assets.

Theme Integration
The player is a mad scientist who researches and experiments with combining shapes.

Leave a comment

Log in with itch.io to leave a comment.

Comments

(+1)

I was a little confused on what I was supposed to be doing. I figured I was supposed to be combining the basic shapes to create more complex ones but I just kept getting the 10 vert scrap. I see you've added a guide video the the game page and that did prove helpful. I also noticed occasionally my objects would fly out of the map and standing on an object made the player spin and move around rapidly. On the art side, I like the work you did, the game has a good aesthetic. Creating all the assets yourself for a jam is not for everyone. Good job getting all of that done. Keep working on the game and good job once again.

Host(+1)

Great work! I particularly love the environment design. Its very reminiscent of Psychonauts. Did you create all of the sounds yourself as well? Its very well done and other than the initial confusion on how to play the game. Its a fun game with a lot of experimentation to it. Bonus points for including all the options you did and even some accessibility options and different difficulty levels. 

Developer(+1)

Thank you! Psychonauts was the feel I was going for and I did make the song and sounds.

There seemed to be an issue with calculating the different values of the vectors. I spawned many of the  different ones, but they gave me next to nothing in the conversion. It was easier to simply create a shape at the cost of 1 and then continually throw the resulting shape back into the machine for a value of 10 for free. I created all of the machines but there was not a clear end goal. I let the timer run out just to see what would happen. A few pieces were lost to being flung through the wall that allowed the pieces to pass through. I enjoyed unlocking new things, but I was overall confused in the direction to go.

Developer

I appreciate the feedback.  The further along in the journal, the more verts the shape gives back, there are also rare shapes, like 2 triangles could make a septagon instead of a hexagon, which are worth more.  Since the basic shapes end up available in the store, I had to try to balance cost with sell price.  

Part of my design idea was that the player take on the role of a scientist and explore, research, and experiment which, understandably, might not be everyone's play style to be dropped into a scenario with limited information.  In case of frustration, there is an assessability menu.  There are also hints in the journal and on the papers on the floor around the most expensive machine.  Focus on the recipes with the stars and feed the 5 rare shapes on the papers into that machine.

Submitted

I couldn't figure out what I was supposed to be doing but I love the world you've made!

Developer

Thank you!  I've added a How To Play video to the game page, hope it helps!