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Keep it Cool's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Implementation | #50 | 3.062 | 5.000 |
| Visuals | #65 | 2.654 | 4.333 |
| Special Object Implementation | #71 | 3.062 | 5.000 |
| Overall | #79 | 2.415 | 3.944 |
| Audio | #81 | 1.837 | 3.000 |
| Gameplay | #84 | 2.041 | 3.333 |
| Fun Factor | #90 | 1.837 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
It is a game about running an ice cream truck that keeps breaking.
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Comments
A nice little thing. Nothing much really is done with it. It would be really cool to see more variety with the minigames. I can imagine that with enough little touches it could be a lot of hectic fun; managing a shop in a constant state of disrepair. Where things breaking alters your gameplay, forcing you to prioritise what your time is spend on
Thanks for the feedback. This was the original goal of the project but I ran out of time before I could fully implement it.
A shame, it never feels like there is enough times on game jams. Would've loved to see how the game looked like with a fully realised concept
you get 5 stars for the ms paint art, it adds charm and reminded me of flash games, good tutorial too, came in handy. this is your first game jam and you did amazing, if there’s any comments it’d be try to export from unity in a web supported format such that i can play it in browser, because i struggled a bit with downloading it, that’s all, well done!
I’m really glad to hear you liked it. I will definitely look into web support for next time.
you get 5 stars for the ms paint art, it adds charm and reminded me of flash games, good tutorial too, came in handy. this is your first game jam and you did amazing, if there’s any comments it’d be try to export from unity in a web supported format such that i can play it in browser, because i struggled a bit with downloading it, that’s all, well done!
First I want to say that I absolutely enjoyed the game, and that's the goal. Now a list of stuff I'd change:
I don't get why everything gets a swiping action when they all have a predetermined goal. It seems like a waste of dev time + The player now need to figure out where to place each item after dragging. Clicking the finished cone for example should just give it to the customer if they want it. Ignore this point if you're going for realism over fun.
The game is a bit unforgiving for a jam game. I kept losing because I didn't exactly know how a mechanic worked and wasted 5 seconds on it. One option could be to have an infinite time mode at the end of the tutorial so you can have a safety net while learning the basics
The main core issue is currently that you've only got the mundane part of a game. You're missing risk reward, or interesting choices: Everything you do in the game has an objectively best way to do it
The gameplay is clearly similar to among us tasks but without the subjective choice on how much you're focussing on finishing tasks quickly versus trying to figure out who the killer is.
It's also similar to playing overcooked but alone, with only one pc (player character) and with each timed task like cooking in a pot being done instantly, you never multitask.
These games would be fun for 10 minutes like this.
Of course this is absolutely fine for a game jam game as it is fun to figure this mini-game out, but it's good to know why the game might start feeling like a chore after having figured out all the mechanics
Oh and despite my earlier point on the tutorial, I appreciate that it was there, and it was pretty good at explaining the gameplay!
Given that this was my first game jam, I'm very happy to hear you enjoyed the game. I also really appreciate the feedback as I know I still have a lot to learn.