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HealthCharge's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well does the game fit the themes? | #2 | 4.556 | 4.556 |
| Gameplay | #3 | 4.222 | 4.222 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #3 | 4.111 | 4.111 |
| Audio | #4 | 4.000 | 4.000 |
| Visuals | #5 | 3.889 | 3.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Team of 2, Longest time 3 hours
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Comments
https://www.youtube.com/watch?v=Wa5PRJWB_Zk the music if you wanna listen!
Simple, yet addictive game. I was getting out of the screen many of the times, but overall, a fun experience.
Thanks for playing!
In my test plays, I thought it was really hard to get a high score if I put a screen constraint. Therefore, I gave the player complete freedom---as long as they know how to get back. I was planning to do an arrow indicator but I ran out of time... I might make some post jam fixes:D
So juicy and polished!! Great work! It's a bit hard to stay inside of the screen bounds, but besides that, there's not much more to say.
Thanks for playing!
I focused much more on the polishing of this game in this jam, so I didn't do much stuff in programming. I was originally planning of an arrow indicator as an out of bound warning, but I didn't have enough time to do that haha
Very fun! I think the player moves a little bit too fast though
Thanks for playing!
I created the player movement and forgot about it... Not doing much playtesting was my issue. I think I am going to keep this speed currently but maybe change the movement to make it a bit more responsive post jam
Really great entry! Very satisfying vfx + sfx on the charge + shooting especially, nice smooth movement of the player character!
My one issue is that I could go out of bounds and lose myself while dodging enemies, but a minor point + easy fix - well done!
Thanks for playing:D
For this project, I tried to learn my post processing & polishing skills. So I only spent about 1 hour for the game itself and most of my time went to polishing.
For the out of bound issue, I originally planned to add an arrow as an indication, since I found that going out of bounds a little bit could be a risky and rewarding challenge. However, the time constraints just couldn't let me do so.