Play game
Croak and Dagger's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of prerequisite | #38 | 3.250 | 3.250 |
| Use of theme | #43 | 3.125 | 3.125 |
| Concept | #55 | 2.812 | 2.812 |
| Overall | #62 | 2.635 | 2.635 |
| Presentation | #65 | 2.500 | 2.500 |
| Enjoyment | #74 | 2.188 | 2.188 |
| Controls | #84 | 1.938 | 1.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
MiniScript
No
Wasn't made with MiniScript
Bezi
No
Wasn't made with the help of Bezi
GameMaker
No
Wasn't made with GameMaker
Leave a comment
Log in with itch.io to leave a comment.


Comments
Good game! I think it was intentional, but the frog slipping so much makes it a bit too hard to control. I also managed to launch myself really fast between the restarts a few times. But aside from those details, it's a great project!
Hi,
Thank your for your review!
Agree, currently working on both those things for a more pleasant experience for our next publicly available version! A sweet spot between slippery and syrup is the goal :D
cool :D
the controls are a bit janky the tongue only sometimes launches and I couldnt really figure out how to just get through simple obstacles with that
the game does look quite nice tho
good job
Hi,
Thank you for your review!
Could you describe your actions when the tongue doesn't launch?
Working on improving upon the entire game :)
cool gaem
VERYYY NICEEEE
I like the concept of the game but the controls were just a little off for me. I think it would've benefited from less sliding as I felt so not in control. I do love the ninja frog though, it was a nice touch!
Hi,
Thank you for your review.
I agree with the sliding! As Froggy is currently undergoing intensive amphibian ninja training, the next publicly available version will feature a ninja frog with more control!
good
good!
The game has potential, but the controls make the game very hard
Beside this, nice game !
Hi,
Thank you for taking the time to play and comment!
Yeah, some issues with the controls showed up less than an hour before we had to submit, and unity took 3+ min to compile scripts on every change. We are Continuing development and hope to have a better working version within the week!
Also, the difficulty of the controls is an intentional feature, even though it still isn't quite at the sweet spot we'd like.
the controls are a bit hard to manage, but with some more time and polish they could be really fun, i see that this has a lot of charm to it, nice work !
Thank you for trying the game. We agree the controls were difficult to finesse. I think we managed to get it a point we liked it but we knew it was probably going to be a difficult learning curve. Thank you for stopping by though. We appreciate the feedback