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A jam submission

ScrapCraftView game page

Submitted by Lucky087 โ€” 1 day, 22 hours before the deadline
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ScrapCraft's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#482.2372.583
Art Style / Visuals#502.4542.833
Gameplay / Fun / Engagement#582.0212.333
Overall#632.0392.354
Audio / Sound Design#741.4431.667

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine / Tools
Godot 4.3

How does your game fit the theme?
you run around and collect resources

Self-made & used stuff

Graphics / Art (e.g. models or textures)
Assets (e.g. free or owned)

Anything else you'd like to share about your game or development process?
i am sorry but i don't/didn't have time to finish the game, but this is what i made with the time i had. I hope it's ok

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Comments

Submitted

I'm sorry to see you weren't able to finish the game—I've been in that situation during a past jam, so I know how frustrating it can be. That said, don't be discouraged! Participating at all is already an achievement, and each jam is a valuable learning experience. Best of luck next time—looking forward to seeing what you create!

Host

We probably all know how it feels to not be able to finish a game for a jam.
Still cool you submitted and the base is there. Something to build upon after the voting period ends.
Nice that you joined and keep up the good work for after the jam or in your next jam/game!๐Ÿ’ช

Submitted

Nice prototype even with only the ability to collect scraps and kill slimes.  Just out of curiosity, what were you planning to have players craft out of slime and scraps (if they were intended to be used together)? Would they be magical items?

Submitted(+1)

Better luck next time! Although it's cool that you uploaded what you made anyway!

Submitted(+1)

Sorry you weren't able to finish the game. I wish you had had enough time to code some sort of win.

Submitted (1 edit) (+1)

Good game,I didnt really understand what to do but i really like the protagonist art

Submitted(+1)

I would say that the mechanic behind the slimes was nicely made. The lack of any instructions and goal (or notification there of) was slightly jaaring.