Beat the thing :). Wasn't particularly big on the inverted controls, but I digged the level design. Reminded me of superbad.com
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project x06's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #9 | 3.375 | 3.375 |
| Visuals | #17 | 3.438 | 3.438 |
| Uniqueness | #22 | 3.188 | 3.188 |
| Overall | #23 | 3.073 | 3.073 |
| Theme | #31 | 3.125 | 3.125 |
| Gameplay | #36 | 2.562 | 2.562 |
| Fun | #36 | 2.750 | 2.750 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is this game a platformer, what spin does it bring to the genre?
generic platformer, in style of a generic platformer, nothing new, maybe except of a little rpg (choose your own story exactly) part but already seen such platformers elsewhere…
How does this game fit the theme?
inverted motions + inverted a little position of a player and being played (this game knows more about you than you about this game)
What did you make yourself and what assets did you use?
myself: art, vfx, tilemaps and partially level design (setting up tiles inside level), additionally used ouside ai - existing free assets: code (used low/no code engine) and audio
Did you use any AI assets in this game?
yes, narrative at the end and a little help with level design (setting up which level where, not what tiles in which places ofc)




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