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The Intern's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Call to Action | #4 | 3.600 | 3.600 |
| Promising Idea | #6 | 4.000 | 4.000 |
| Playability | #6 | 3.800 | 3.800 |
| Reasonable Scope | #8 | 3.800 | 3.800 |
| Overall | #8 | 3.643 | 3.643 |
| Well Planned Production | #9 | 3.700 | 3.700 |
| Use of Themes | #11 | 3.400 | 3.400 |
| Aesthetic / Art / Sound | #12 | 3.200 | 3.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Well as a story based game I think it's a good game. And mentions climate change and recyclability here and there. But, actions should have outcomes or something. And adding some other action other than just dialogue would be nice even without combat. Any action to do something other than just text conversation would be a good idea. Like maybe let the player collect recyclable materials and submit them somewhere. And make something new with it. Any sort of action based or creation based would be nice. Other wise the game is good.
The gameplay is very smooth. Did a good job on the prototype. Waiting for the main gameplay. Hopefully, it will be epic.
The gameplay is very smooth. Did a good job on the prototype. Waiting for the main gameplay. Hopefully, it will be epic.
The theming and overall message of the game is very orignal and yet so timely considered the issues with AI and data centers in a lot of areas rn. One thing about the play loop I notced however is that the order in which to contact certain NPCS is not defined and may be confusing for a player to know where to go first. Hope in the later iteration there is a little more action than giving and recieving dialogue. Can't wait to learn more out such an important issue in such an engaging way
Hi, Adam here, your cohort mentor. If there's anything extra you'd like me to review, or anything you want to talk about regarding the project, just let me know on Discord.
The prototype features working movement and an interact control, as well as dialogue that includes the ability to pick options. Visual assets are already implemented and look coherent, although colliders haven’t been fully set up and the overworld is too big, making it feel bare. There’s a slight bit of awkwardness with interact being on the “e” key but “enter” being the continue; it’ll feel more fluid if it’s just one button. Overall this is a good place to be in at this stage.
Simple idea (short pokemon-style story game centred around an investigation), where the writing will have to help it stand out. The setting could be fleshed out more, but the plot hook of a data centre is novel and your research seems a good start to do this justice, although the current dialogue is overly simple. Proposed mechanics (simple quests, hidden areas, bookshelves, locks, three different collectibles, branching dialogue) have a good amount of range for a project of this scope, adding simple interactivity to keep the player interested through story beats. Make sure though that these mechanics are woven into that narrative rather than tacked on.
I think the choice to highlight the damages of data centres is both highly pertinent and interesting. It allows for a small-scale, local story that still has huge implications for accelerating climate-related disasters and could help players reframe their understanding of the hidden costs of technologies that are becoming worryingly common. Through the proposed investigation and the book mechanics, the game will be able to give depth to this topic and tackle misinformation. I think the choice to have the centre hit by a wind storm is a good way to tie more specifically back to this years theme, showing an interplay between your object (data centres), how it worsens crises, and how it’s then in turn affected by them.
Currently, the writing isn’t quite there to really push this theme though, and will need to be expanded a lot during production to feel deeper and involve the player more. Both more characters and more nuance will be needed.
, Call to Action
I don’t doubt that, as it’s the object the story revolves around, the player will leave with a greater understanding of data centres and their harms and risks, and you also begin to explore what a player might go on and do with that information through the leafleting/town meeting (though your design document doesn’t iron out a specific stance to take on the AI that the centre powers, which could lead some to leave with an attitude of data centres being a necessary evil for now).
I think to improve the quality of the CTA, your quests to collect opinions could model collaborative approaches to climate justice (and mutual aid); speaking, listening, and addressing concerns without condescension is also a key part of union organising. Another idea, that I think you're already hinting towards, is that you have to organise another local group meeting to successfully apply pressure to the mayor/data centre. This could involve a bigger focus on discussion and persuasion and take the onus away from the player acting as single saviour prompting others to action. Here is the points of a successful meeting which professor David Spade (Mutual Aid, p. 97) provides, which might help you think about the dialogue for such a scene:
“Giving new people a chance to share why they care about the issues and came to the group—many people are seeking to break their own isolation and find a space where they can be heard and be part of a shared understanding of the root causes of injustice
, Reasonable Scope
The visual style chosen (2D, pixel, top down) is a reasonable choice for the scope, and the decision to use pre-made/bought assets has removed a main delay risk so you can focus on the narrative development during the production sprint. Overall, I think you will be able to complete this project to roughly the size and scope laid out in your plans, though certain elements like the hidden areas are not fleshed out here.
The provided timeline is just a list of tasks. While this doesn’t provide an indication of organisation, priorities, or expected timeframes, as said above I think it’s achievable.
Hey! This is great so far! You are right on the theme! I think this is a truly promising idea. I love the characters and their unique dialogue. I love the nurse, haha! I think it would be cool if there were more stuff in between the time jumps. For example, having a black screen with the noise of construction or observations of the construction. That could help give it more flavor and entertaining when time skipping. I also think it would be a good touch to just have normal NPCs hanging out around town and get to hear their opinion on what's going on. It's functional, and I love the art style you guys have got! Overall, this is an amazing prototype, and I cannot wait to see more! Great job!!
Hey, this is awesome! Love the theme. I'm so flipping annoyed by the AI boom and everyone thinking it's so incredibly convenient to ask chatGPT to do all their work. Is it sustainable? Are there enough "green" energy and rare minerals to build infinite datacenters all around earth for services that are used for laziness rather than necessity? No one seems to care. And there's also all the local pollution and issues that you mention in the game.
Thanks for highlighting it! It seems like you know a lot about the issue and I think its a great thing to bring more attention to it. The game already seems to have a lot of functionality, hope you have time to add everything in! Good luck!