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Blades and Beggars's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Community's Voice | #61 | 3.429 | 3.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Creative Vision / Rationale / How Did You Incorporate the Theme
This is a compact side-scrolling action game with stamina-based combat, fixed encounters, and multiple endings that depend on how you treat others along the way.
You can hoard every coin, heal at every chance, and face the final battle at full strength. Or you can give, knowing it might cost you everything.
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Comments
The strongest part of this game is the writing and the art! The dialogue actually made me feel bad for not helping people, and actually making me want to change my decisions. And the art is gorgeous! I love it! I also love the checkpoints, that is one of the best things to have in such games. I still couldn't defeat the big boss though but that's just my skills. If you want to keep working on the game I think you should work on the controls to be transitioning to the next act seamlessly. That was my only issue with the gameplay. Otherwise it is a polished game with nice story, visuals, ui and music :) great job.
Thank you! I'm sure our writer really appreciates the comment about the characters and the checkpoints! We've agreed that after voting ends, we'll tweak some things to fix some things we wished we would have before the deadline! :) Thanks for taking the time to play it!
Wow, it looks amazing! So pleasant, polished and professional! The tutorial is a very sweet gesture. Colours, movement and animations are smooth and cool. Really reminiscent of some classic games.
The hardness of the game also reminds me of cool old games - meaning - I can't beat it!
I'm so intrigued by the story and promised multiple endings, so I guess I have no other choice but to master your game! Or to wait for an easy mode for noobs like me :D
Thanks for playing it! I kind of agree with this type of difficulty when you have a few more mechanics to balance it out and make it more fun. But I'm happy for the people that found joy in playing it. The multiple endings (3) were something we really wanted to show, since in my point of view generosity isn't just about giving others everything you have - sometimes it's also about being generous with yourself :) Thanks again for your lovely comment!
Pretty well-made complete game. The music is pretty good, definitely sets the right mood with the pixel art. The palette choice was selected nicely to create the overall atmosphere of the game. Well done! The gameplay is pretty solid but the hit boxes were kinda annoying especially getting damage from touching enemies - not a big deal, it is reminiscent of classic 2D sidescrollers. The implementation of generosity by helping villagers was really nice too, it gives players that feeling of sacrifice and benevolence.
Thanks for sharing. Very solid and polished submission. Well done!
Thank you for playing and for your kind words! I think I was a bit torn on the hitboxes, as some games make the playstyle more enjoyable when there are multiple ways to attack enemies (such as mid-jump or attacking from below while jumping). We've certainly leaned a lot from this experience, and we'll make even better stuff for future games!
Satisfying side-scroller! Thought the tutorial was very smart and helpful, especially for someone like me who has not really played much of this genre. I do wish you didn't take damage upon contact (personal preference), although I can see why it exists to add another layer of skill (spacing). Not something I usually lean towards, but found myself enjoy this experience even though I was not the best haha. Good job team!
Thank you! The combat was a tricky thing to balance! I think we still need a lot of polish to get it to be close to the vision we had for it. Still very happy you had a chance to play something that's out of your comfort zone, and enjoy it! :D I guess that's what game jams are all about!
Story - Hell yeah, that story was great! I loved having to choose which villager to lend my aid to. I also really appreciated the ending story that changes based on who you helped along the way.
Mechanics - Honestly, I dug the mechanics. They felt very souls-like, but in a 2D setting. Also, mad props to you guys for letting me fight the boss over and over again. That checkpoint really helped me reach the finish line (which I don't often do with Game Jam games - especially the ones that punish you by sending you back to square 1 if you die). The combat was sweet and, as long as you managed your stamina correctly, felt satisfying.
Theme - Theme was on full display when it came to choosing whether to help the villagers or spend your time/gold/health on battling your way to the end. I think it was a solid balancing act and you guys nailed it.
Audio/Visual - Really awesome retro pixel side-scroller action. The enemies were neat, the final boss was cool, and I loved the shadowy visages of all of the townspeople. The dialogue portraits were also fantastic! Mad props to the art for sure.
Overall - I'm not normally a 2d fan, but this was short, tight, and sweet, so I really enjoyed myself. The story was solid, the characters were all unique, and even though the "Chosen One vs. Demon Lord" trope can be a little overplayed, I think it worked here. I hope you guys continue to develop this game because it was a really cool experience. Great work!
Wow! Thank you for a very in-depth analysis of our game! Highly appreciated the effort! We actually had a team discussion about that exact thing with the checkpoint! I'm sure one of my friends will be very satisfied we kept that aspect, after getting good feedback for it!
This has some pretty good writing in it. Usually jam games have pretty terrible writing but this was actually okay for me, although there was a spelling mistake in the first dialogue option LOL. I thought the combat was super clunky and pretty frustrating, but overall I enjoyed my time with the game. Nice job!
Thank you for the feedback! Sorry about that spelling mistake lol they kind of slip by at some point when you don't even notice them anymore, you know? Since it's not our first language, we might have overlooked it in testing as well, but we'll go over some details and hopefully fix some more aspects :) Thank you for giving it a shot! :D
I really like the artstyle! Personally, I'm not a fan of these types of games but I really enjoyed it. The overall atmosphere is gloomy and dark, which I really liked as well.
Thank you! The art style reflects my attitude towards this type of games XD Not my first choice, but I'm glad my team stayed true to their vision, and we managed to complete it. A lot of lessons to be learned!
Visually it is very nice.
The combat feel could use a bit of refinement in some aspects to be honest.
Overall, I do like the idea, visuals and writing. Well done.
Thank you for the comment! You should have seen the early stages of combat, hahah!
Balancing while trying to keep it challenging was a lot to work with! We've learned a lot from this experience!
Yeah, combat systems always take a lot of time and playtesting to balance. Part of the reason we opted to not have one this time around hahaha
Art style is very good (portraits and backgrounds are very good). Not a fan of side scrollers, but had some fun playing it.
Thank you and glad you enjoyed our little game :)