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Heat Waves's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Implementation | #20 | 3.773 | 3.773 |
| Gameplay | #24 | 3.409 | 3.409 |
| Fun Factor | #26 | 3.455 | 3.455 |
| Overall | #26 | 3.477 | 3.477 |
| Visuals | #33 | 3.545 | 3.545 |
| Audio | #42 | 2.955 | 2.955 |
| Special Object Implementation | #44 | 3.727 | 3.727 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
To reach finish, you need to avoid fire traps, and for that the delcious ice cream gives you a heat resistance. But it's so cold that your brain malfunctions, left becomes right, right becomes up and who knows what else...?
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Comments
Succeed in 14 trials! Really took time and practice to train my brain. I had a lot of fun!
haha, glad you liked it x). I have a friend who stil can't win even after 34 trials, lol
Very original idea! Scrambling the controls is a really good way to make it difficult and the story to go with it is very nice. I would say to make the ending a little easier because it's so hard to precisely jump with mixed controls (Although with only one level I do understand it. I would specify that as well just so the player knows the flag is the ultimate goal). Is there any "coyote time" for jumps? (I couldn't exactly tell). I would also make the fire stop on death because it's easy to jump back into it when it's still going from last run. Still, the art is good and the gameplay loop is very easy to grasp (I could see more levels being made with different scrambles and parkour)
Glad you had fun! Yeah since I was making only one level, I wanted people to not just finish it in a go, thus had to make it a bit harder ^^. For coyote time, no I didn't add it, but the jump itself had a good velocity so I ddin't bother at the time (I was running low on time as well, lol). As for fire continuing, I agree with that. It's because I've made a very cheap "gameRestart()" code that's why the only thing restarting is the player and the ice cream x), but I'd obviously fix that if I continue working on the game. Thanks again for playing the game!
Makes sense
Nice game! Quite difficult, but not frustratingly so. It's a good balance. The theme is nicely implemented as well, I find! I like the idea with the brain-freeze. Very fitting!
Thanks for trying the game! Glad you liked the difficulty, because some of my friends (and some other people who have rated it) said that It was really hard x).
It's really cute and the obstacles do have a fun mechanic that puts a challenge into the game. Overall it was enjoyable, even tho the character felt a touch too "slippery" for me :)
OMG yes, I was having troubles with getting the player's friction right xD. First 2-3 hours of coding were spent on fiddling around with player movements, and even I'm not happy with the current result so far. But I had to move on to other aspects of the game, otherwise I would have nothing to submit x). Also, thanks for trying the game!
Theme and special object implementation were flawless, and the game was very fun! I liked the concept and the level design was great too. And although the game was a bit too short, and some more sound effects would be nice, the art was very charming!
Final rating, 5, 5, 5, 4, 3, 5
The game looks cute but I feel the gameplay quite frustrating :(
sorry to hear that :(. Was it when after you get the icecream that it's frustrating? Because that is on purpose, as in "malfunction" . If no, I'd love for more clarification so that I can improve on my next projects x). And thanks for trying the game!
I understood the malfunction and it was well implemented, and quite challenging actually, I loved that part
But overall the moves felt clanky, like the felt that the character glides alot on the ground (time to stop). I didn't like that the fire kills you that fast, I feel like you should be living if you're not stoping but at the second you stop then the fire kills you. Maybe a coyote time would have been nice, otherwise I really liked the air direction when you're jumping
Idk if it will help you since its alot of personnal preference and not really reference.
Yup I agree with the coyote time! Also, I made the fires activate faster, because otherwise you can go and finish the level even without getting the ice cream buff x). So that kind of leads you to the ice cream before you decide to go to the finish. I can't agree more with the moves feeling clanky. Since the framework that I'm using doesn't have built in physics (it actually does have, the box2d but that's not the most ideal for platformers), I had to implement it myself, and it didn't end up being as good (even I don't like how it is rn). But I had to move on to the other aspects of the game, otherwise I wouldn't have anything to submit x). Overall, I agree with you, and this has been a nice experience for me as well (first time making a platformer). I'll definitely look out for these when improving/making a new one. Thanks again !
For a first platformer its rly good tho, and yup i get that the player could have skipped the ice cream, maybe the path could have been blocked and getting the ice cream opened the path or smth ?
Gj for your submission !
Ohh, good idea! Not much experienced at level design (this too, was me first time making a level, lol). I'll keep that in mind, thx x)!
Fun little game, a really nice implementation of the theme!
Thanks for trying it out! Glad you liked it x)
Cute art style and an amazing take on the theme! Would be nice if the music would loop but with our time frame super understandable. The gameplay itself is super fun and reaches that perfect balance of challenging and frusturating, where you wanna keep going till you win
OMG I forgot to setLooping to true. I was winning the game fairly quick, thus I didn't even get to hear the music finish x). Glad you liked it tho, and thanks for tying out the game!
Fun short game with an interesting interpretation of the "malfunctioning" theme. Took me 10 attempts to finish the level.
Also, the web version needs to be played in Fullscreen to avoid cropping. Would be nice if the game scaled with window size.
Thanks for playing! Yeah I am aware of that bug. I had very little lead on how to export LOVE2D project to web, so I coudln't fix the bug. But I'm working on it, and I'll fix it asap (I'll probably need to learn how to do so anyway, for future projects)
A really good twist on the malfunctioning theme. I feel like i dont know my brain anymore. Perfect music and visuals too.
Glad that you liked it!
Haha, glad you liked it :D.
Oh, that was tricky to re-wire my brain to a different button mapping ¦3
I'd love to see more levels with different challenges (and different button mappings)!
That's a good idea! I might continue on the game (and even include my own art!) after the Jam finishes :).
Very fun I really like the implementation of malfuncitoning :>
glad you liked it :D
I Really Like That What’s Malfunctioning Is The Controls Itself When You Grab The Special Object :D, It Was Pretty Simple And I Hoped For More Levels, But I Really Loved The Artstyle And Idea :D
Out Of 10? 8/10 XD
Haha, yeah the idea behind is that "the ice cream gives a heat resistance, but it's way too cold that you get a brain-freeze and your brain malfunctions" :). (updated the flavor text in the page). More levels would've been great, but it was my first time playing around with LOVE2D framework. Since frameworks require many things to be written from scratch, I didn't have time for more levels x(. Glad you liked the game tho x)
Howdy partner, it surly is harder then dark souls!
Howdy! haha. I hope you liked it :)