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Making with Trash's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Devlog | #3 | n/a | n/a |
| Audio / Sound Design | #76 | 1.327 | 2.167 |
| Overall | #78 | 1.148 | 1.875 |
| Art Style / Visuals | #78 | 1.327 | 2.167 |
| Theme | #79 | 1.021 | 1.667 |
| Gameplay / Fun / Engagement | #79 | 0.919 | 1.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Unity
How does your game fit the theme?
The junkyard contains countless items being a resource. I first intended the robots to additionally be possibly hacked so they can help you becomming a resource however I did not have enough time to do that
Easter Egg Challenge
1. Robots can be flipped if they are rotated at least 60 degrees on the x axis (in whatever way you do that (it is possible))
2. On the way from the house to the junkyard where there is a gap in the fence there is a part of the ground that does not have collision
Self-made & used stuff
Anything else you'd like to share about your game or development process?
I had a way to ambitious goal and for pretty much every day of the jam worked around 8 hours per and yet only got far from what I had hoped done.
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Comments
Really fun concept — building an EMP launcher out of junk in a robot-run world is a cool setup.
Loved exploring the junkyard and messing with the computer sites.
Had a few confusing moments at first (especially with movement and navigation), but once I figured things out, it was pretty engaging.
Solid jam entry with a lot of potential
First of all, the game looked good and had a cheerful vibe to it. It was fun to walk around and explore.
However, I did spend quite a bit of time wondering what I was supposed to do. Some guidance or a bit of explanation would have been helpful. Walking also felt quite slow—I was looking for a run button but couldn’t find one.
The robots looked cool, and the audio really added to the atmosphere. I especially liked how it changed depending on the environment or danger ⚙️🎵
The foundation is definitely there, and for a 3D game jam project, you’ve already achieved quite a lot. Keep it up with some polish—whether for this game or your next!
P.S.: I had to rename a folder before I could start the game. Make sure to check that everything works after packaging your game. Some players might not dig for a solution and just skip the game—which would be a shame!
About the renaming a folder I do state that in the install instructions and that only happened because I have a addiction to rename things to PascalCase but it for some reason excluded the folder (I did realize it however to late).
About the possibility of a run button, I had originally completly intended to implement that however I just didnt have enough time in the end.
Gameplay:
The gameplay felt a bit confusing at first. I didn’t see any indication of where to go or what to do. The room was empty and led directly to a computer with a blank website. That site could serve as an in-game tutorial or a direct explanation of the game’s objective.
Visuals:
The game looks visually cozy, with well-made and appealing sprites. However, some elements seem overly simple when compared to others, creating a bit of inconsistency.
Sound:
The music is interesting at first, but it could benefit from a proper background soundtrack. After a while, it starts to feel repetitive. That said, I liked the shift in musical style when entering more “dangerous” areas—it added a nice touch.
Overall:
Some areas were difficult to navigate. For example, if I walked near the garage gate, it would always teleport me inside. I think implementing a door-opening system would be more engaging. Also, some objects would glitch and not teleport with me.
Another suggestion: the robots could make sounds or give some indication when they switch to “chase” mode. That would increase the tension and make players more cautious. In the future, it could be interesting to add bushes or objects the player can hide behind to complete tasks stealthily.
The game has great potential, and I believe that with some tweaks and polish, it could become something much bigger.
Yeah about the computer I litterally just forgot to disable one ui element which then hid the entirety of the buttons including a non typical tutorial. About the sounds: I am horrible at composing and such and didnt have allot of time. The robots do use a different animation when chasing the player however when I implemented the animation change it first starts glitching. About the objects glitching: the issue is that if you enter the garage before the objects then they just dont teleport because I tried implementing a thing so you cant just carry things at to far away. Because I made the game in such a small timeframe I also didnt have enough time to implement may features I had originally envisioned, like for instance being able to deliver the crafted objects yourself, having crafted objects look identical to the materials out of which they are crafted out of and a few more things. If I am going to continue work on the game I am likely gonna just completely remake the game from scratch as in this version I used horrible coding and game development practices so it is litteral torture attempting to add anything.
I was unable to start the game initially. I think something is wrong with the installation zip file but renaming "Making With Trash_Data" to "MakingWithTrash_Data" allowed me to start the game. The game looks cool visually but I had no idea what to do.
Ye that was my bad when making the zip file my every lasting condition to rename apropriate things to title case applied to the .exe file however as the Data folder did not have that applied Unity gets confused. (Although I do have something like that in the install instructions)
This looks like a lot of work, especially all the 3D graphic and gameplay mechanics. It would have helped if there were more explanations what to do with stuff and where.