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A jam submission

HealthChargeView game page

Powerful bullets come with sacrifices.
Submitted by I_AM_STUPID, Edward Brauns III — 7 hours, 37 minutes before the deadline
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HealthCharge's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#24.5564.556
Gameplay#34.2224.222
How do you rate the game overall (you can consider fun, dev time, etc.)?#34.1114.111
Audio#44.0004.000
Visuals#53.8893.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
Team of 2, Longest time 3 hours

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Comments

Developer(+1)

https://www.youtube.com/watch?v=Wa5PRJWB_Zk the music if you wanna listen!

Submitted(+1)

Simple, yet addictive game. I was getting out of the screen many of the times, but overall, a fun experience.

Developer

Thanks for playing!

In my test plays, I thought it was really hard to get a high score if I put a screen constraint. Therefore, I gave the player complete freedom---as long as they know how to get back. I was planning to do an arrow indicator but I ran out of time... I might make some post jam fixes:D

Submitted(+1)

So juicy and polished!! Great work! It's a bit hard to stay inside of the screen bounds, but besides that, there's not much more to say.

Developer

Thanks for playing!

I focused much more on the polishing of this game in this jam, so I didn't do much stuff in programming. I was originally planning of an arrow indicator as an out of bound warning, but I didn't have enough time to do that haha

Submitted(+1)

Very fun! I think the player moves a little bit too fast though

Developer

Thanks for playing!
I created the player movement and forgot about it... Not doing much playtesting was my issue. I think I am going to keep this speed currently but maybe change the movement to make it a bit more responsive post jam

Submitted(+1)

Really great entry! Very satisfying vfx + sfx on the charge + shooting especially, nice smooth movement of the player character!

My one issue is that I could go out of bounds and lose myself while dodging enemies, but a minor point + easy fix - well done!

Developer

Thanks for playing:D 

For this project, I tried to learn my post processing & polishing skills. So I only spent about 1 hour for the game itself and most of my time went to polishing.

For the out of bound issue, I originally planned to add an arrow as an indication, since I found that going out of bounds a little bit could be a risky and rewarding challenge. However, the time constraints just couldn't let me do so.